Weebot: WaterMOD Specifications



May 12th, 2010 PRINCIPLES of


TERRAINS

DIFFERENCES to original Weewar© are colored, missing modifier values indicate that class cannot reach terrain.
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
airfield land: 0
sub: -10
speedboat: -10
air: 3
land:1

sub: -10
speedboat: -10
air: 3
land: 3
sub: 10
speedboat: 7
air: 3
builds all air units
air: repair +3(also on neutral)
land units: (+1 deff) (weewar: only soft +2)
some sea units can capture if located on shore
no attack bonus for trooper
base land: 2
air: 0
sub: -10
speedboat: -10
land: 0
air: 0
sub: -10
speedboat: -10
land: 2
air: 3
sub: 10
speedboat: 7
builds all land units
generates 100% income
land: +2 deff
some sea units can capture if located on shore
no attack bonus for trooper
land units: (+2 deff) (weewar: soft +2, hard -1)
desert land: -1
air: 0
land: 0
air: 0
land: 5
air: 3
same
woods land: 2
air: 0
land: 2
air: 0
land: 4
air: 3
same
mountains land: 2
air: 0
land: 4
air: 0
land: 10
air: 3
same
plain hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
same
swamp land: -2
air: 0
land: -2
amphibic: 0
air: 0
land: 6
air: 3
same
repairshop land: -6
air: 0
land: 0
air: 0
land: 2
air: 3
repairs land +6 (can't be captured) same
bridge land: 0
air: 0
land: -2
air: 0
land: 3
sub: 3
ship: 3
air: 3
speedboat: 3
same
harbor land: 1
sub: -3
ship: -2
air: 0
speedboat: 0
land: 0
sub: -1
ship: -1
air: 0
speedboat: 0
land: 2
sub: 3
ship: 3
air: 3
speedboat: 3
builds trooper, all speedboats, diver
neutral repair sub, boat, speedboat: +1
captured repair: sub, boat, speedboat: +6
sea units: repair is 1 if neutral
sea units: repair is 6 if captueed
shipyard land: 1
sub: -10
ship: -10
air: 0
speedboat: 0
land: 0
sub: -2
ship: -2
air: 0
speedboat: 0
land: 2
sub: 3
ship: 3
air: 3
speedboat: 3
builds all larger ships
neutral repair sub, boat, speedboat: +1
captured repair: sub, boat, speedboat: +6
naval repair increased
Water sub: 0
ship: 0
air: 0
speedboat: 0
sub: 0
ship: 0
air: 0
speedboat: 0
sub: 3
ship: 3
air: 3
speedboat: 3
can be captured by mine trawler
builds seamines after catpure
same
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
shallow water sub: -4
air: 0
speedboat: 0
sub: 0
air: 0
speedboat: 0
sub: 2
air: 3
speedboat: 2
can be captured by mine trawler
builds seamines after catpure
new
ledge air: 0
air: 0
air: 3
new
subs and speedboats can pass through
deep water sub: 2
ship: 0
air: 0
speedboat: 0
sub: 2
ship: 1
air: 0
speedboat: -1
sub: 3
boat: 3
air: 3
speedboat: 4
can be captured by mine trawler
builds seamines after catpure
new
reef sub: 3
air: 0
sub: 2
air: 0
sub: 3
air: 3
can be captured by mine trawler
builds seamines after catpure
new
speedboats can pass through
underwater-base sub: 2
sub: 2
sub: 2
generates 50% income
builds all sub class units
neutral: +1 repair for sub class
captured: +6 repair for sub class
no other class unit can enter/block this hex!
new





UNITS


DIFFERENCES to original Weewar© are colored, missing attack values indicate that unit cannot attack class.
Unit
(CLASS)
attack + range defense no Zone
of Control
Mobility can
capture
cannot
enter
enemy
owned hex
cost difference to weewar
trooper
(LAND)
land: 6 / 1
boat: 3 / 1
speedboat: 3 /1
6
sub
air
10 yes

75
SOFT & HARD class merged to LAND
jetski
(SPEEDBOAT)
land: 5 / 1
boat: 5 / 1
speedboat: 5 /1
5
no ZOC
10 yes

75
new
diver
(SUB)
sub 12 / 1
land 4 / 1
ship: 12 / 1
speedboat: 6 /1
10
no ZOC 6 yes
175
new
scuba scooter
(SUB)
sub 12 / 1
land 4 / 1
ship: 14 / 1
speedboat: 10 /1
10
no ZOC 10 yes
275
new
tank
(LAND)
land: 12 / 1 - 2
ship: 10 / 1 - 2
speedboat: 10 / 1 - 2
14
sub
air
9
500
tanks from weewar merged, range is 2 now also
anti aircraft
(HARD)
land: 3 / 1
ship: 3 / 1
air: 12 / 1
speedboat: 3 / 1
4
sub
9

300
same
artillery
(LAND)
land: 10 / 2-5
ship: 8 / 2-5
speedboat: 6 / 2-5
3
no ZOC 6
(move or fire)

400
a mixture of weewar's artilleries
stationary anti aircraft
(LAND)
air: 14 / 1-5
12
all but air
0

n/a
new
coast gun
(LAND)
land: 8 / 1-4
ship: 14 / 1-4
speedboat: 12 / 1-4
14
air
sub
0

n/a
new
helicopter
(AIR)
land: 14 / 1
ship: 8 / 1
air: 6 / 1-3
speedboat: 12 /1
10
sub
15+3 (hit & run) yes!
600
att on land is 12 (weewar 16 soft / 10 hard)
captures!
bomber
(AIR)
land: 14
ship: 14
speedboat: 14
10
sub
18+6 (hit & run)
900
same
jet
(AIR)
land: 6 / 1
ship: 6 / 1
air: 16 / 1
speedboat: 6 /1
10
sub
18+3 (hit & run)
800
same
Unit
(CLASS)
attack + range defense no Zone
of Control
Mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
speedboat
(SPEEDBOAT)
land: 6 / 1
ship: 6 / 1
air: 6 / 1
speedboat: 10 /1
6
sub
12
200
same
torpedoboat
(SPEEDBOAT)
sub: 16 / 1
ship: 12 / 1-2
speedboat: 6 / 1-2
6
land
air
9+3 (hit and run)
300
new
mine trawler
(SPEEDBOAT)
land: 5 / 1
sub: 8 / 1-2
ship: 5 / 1
speedboat: 6 / 1
10
9
300
a mine layer that can capture sea terrain for seamine purchase
seamine
(SUB)
sub: 5 / 1
ship: 20 / 1
speedboat: 5 / 1
2
0
50
cheap seamines block captured waterways and cannot move
frigate
(SHIP)
land: 6 / 1-2
sub: 12 / 1-2
ship: 6 / 1-2
air: 12 / 1-3
speedboat: 10 / 1-2
12
10 yes
600
a fast sub hunter and air defense support vessel
destroyer
(SHIP)
land: 10 / 1-2
sub: 8 / 1
ship: 10 / 1-2
air: 8 / 1-2
speedboat: 10 / 1-2
10
9 yes
700
sub range 1 (weewar = sub range 1-2),
weaker than in weewar (less speed, damage, range, defense)
cheaper
submarine
(SUB)
sub: 10 / 1-2
ship: 16 / 1-2
10
land
air
speedboat
9 yes
1000
ignores ZOC of all enemy units
cruiser
(SHIP)
land: 12 / 1-5
sub: 4 / 1
ship: 14 / 1-5
air: 4 / 1
speedboat: 10 / 1-5
14
9 yes
1100
new
battleship
(SHIP)
land: 2x14 / 1-4
sub: 2x4 / 1
ship: 2x14 / 1-4
air: 2x6 / 1-4
speedboat: 2x14 / 1-4
14
6 yes
2000
can't attack subs, but return fire on them