Weebot: Casamod Specifications



Jan16th 2010 PRINCIPLES of Casamod


TERRAINS

DIFFERENCES to original Weewar© are colored, missing modifier values indicate that class cannot reach terrain.
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
airfield hard: 0
soft: 1
amphibic: 0
air: 0
hard: -1
soft: 1
amphibic: 0
air: -3
hard: 2
soft: 3
amphibic: 3
air: 3
builds all air units
air: repair +3/(+1 on neutral)
soft: +1 att/def/repair
hard & amphibic: +2 repair
air: lower attack(0)/defense(-3) (weewar = +3)
neutral: lower air repair +1 (weewar = +3)
land units: repair, defense & attack increased if captured
neutral: lower soft att/def bonus (+1) (weewar = +2)
base hard: 0
soft: 1
amphibic: 0
air: 0
hard: -1
soft: 1
amphibic: 0
air: 0
hard: 2
soft: 3
amphibic: 3
air: 3
builds all land & amphibic units
generates 100% income
soft: +1 att/def/repair
hard & amphibic: +2 repair
land units: repair, defense & attack increased if captured
neutral: lower soft att/def bonus (+1) (weewar = +2)
bridge hard: 0
soft: 0
amphibic: 0
air: 0
hard: -2
soft: -2
amphibic: 0
air: 0
hard: 3
soft: 3
sub: 3
boat: 3
amphibic: 3
air: 3
speedboat: 3
same
deep sea sub: 0
boat: 0
amphibic: 0
air: 0
speedboat: 0
sub: 2
boat: 0
amphibic: -1
air: 0
speedboat: -1
sub: 3
boat: 3
amphibic: 4
air: 3
speedboat: 4
new
desert hard: 0
soft: -1
amphibic: 0
air: 0
hard: 0
soft: -1
amphibic: 0
air: 0
hard: 4
soft: 5
amphibic: 3
air: 3
same
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
bunker hard: 0
soft: 1
amphibic: 0
air: 0
hard: -1
soft: 4
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
soft: +4 def +1 att +1 repair
new
forest hard: 0
soft: 3
air: 0
hard: -3
soft: 2
air: 0
hard: 6
soft: 4
air: 3
same
harbor hard: 0
soft: 1
sub: -2
boat: 0
amphibic: 0
air: 0
speedboat: 0
hard: -1
soft: 1
sub: -1
boat: -1
amphibic: 0
air: 0
speedboat: 0
hard: 3
soft: 3
sub: 3
boat: 3
amphibic: 3
air: 3
speedboat: 3
builds all sea units
soft: +1 att/def/repair
hard & amphibic: +2 repair
sea units: +2 repair
sea units: repair is 2 if neutral
sea units: repair is 3 if captured
land units: repair, defense & attack increased if captured
neutral: lower soft att/def bonus (+1) (weewar = +2)
hills hard: 1
soft: 0
air: 0
hard: 0
soft: 1
air: 0
hard: 7
soft: 4
air: 3
new
jungle hard: 0
soft: 2
air: 0
hard: -3
soft: 5
air: 0
hard: 10
soft: 7
air: 3
new
landmark hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
generates 300% income new
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
mountains soft: 2
air: 0
soft: 4
air: 0
soft: 6
air: 3
same
mountain peaks air: 3
new
plain hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
same
repairshop hard: 0
soft: 0
amphibic: 0
air: 0
hard: -6
soft: -6
amphibic: -6
air: 0
hard: 2
soft: 3
amphibic: 3
air: 3
repairs soft/hard/amphibic +6 (can't be captured) amphibic also suffer -6 defense (weewar = 0)
road same as terrain below (plain, sand, swamp, forest)
same as terrain below (plain, sand, swamp, forest)
same as terrain below (plain, sand, swamp, forest)
new
ruins hard: 0
soft: 1
amphibic: 0
air: 0
hard: 0
soft: 1
amphibic: 0
air: 0
hard: 3
soft: 3
amphibic: 3
air: 3
new
TERRAIN attack modifier defense modifier mobility cost captured difference to weewar
shallow water amphibic: 0
air: 0
speedboat: 0
amphibic: 0
air: 0
speedboat: 0
hard: 5
soft: 5
amphibic: 3
air: 3
speedboat: 2
new
swamp hard: -1
soft: -2
amphibic: 0
air: 0
hard: -1
soft: -2
amphibic: 0
air: 0
hard: 6
soft: 6
amphibic: 3
air: 3
same
town hard: 0
soft: 1
amphibic: 0
air: 0
hard: -1
soft: 1
amphibic: 0
air: 0
hard: 2
soft: 3
amphibic: 3
air: 3
generates 50% income
soft: +1 def/att/repair
hard & amphibic: +2 repair
new
wasteland hard: 0
soft: 0
amphibic: 0
air: 0
hard: 0
soft: 0
amphibic: 0
air: 0
hard: 2
soft: 3
amphibic: 3
air: 3
new
Water sub: 0
boat: 0
amphibic: 0
air: 0
speedboat: 0
sub: 0
boat: 0
amphibic: 0
air: 0
speedboat: 0
sub: 3
boat: 3
amphibic: 3
air: 3
speedboat: 3
same





UNITS


DIFFERENCES to original Weewar© are colored, missing attack values indicate that unit cannot attack class.
Unit
(CLASS)
attack + range defense no Zone
of Control
Mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
trooper
(SOFT)
hard: 3 / 1
soft: 6 / 1
boat: 3 / 1
amphibic: 3 / 1
speedboat: 3 /1
6
sub
air
9 yes

75
same
hv. trooper
(SOFT)
hard: 8 / 1
soft: 6 / 1
boat: 8 / 1
amphibic: 8 / 1
air: 6 / 1
speedboat: 8 /1
6
sub
6 yes

150
same
sniper
(SOFT)
hard: 2 / 1
soft: 12 / 1-2
boat: 2 / 1
amphibic: 2 / 1
speedboat: 2 /1
6
hard
sub
boat
amphibic
air
speedboat
6 yes
175
new
speedboat
(SPEEDBOAT)
hard: 6 / 1
soft: 8 / 1
boat: 6 / 1
amphibic: 16 / 1
air: 6
speedboat: 10 /1
6
sub
12
200
same
lt. artillery
(HARD)
hard: 4 / 2-3
soft: 10 / 2-3
boat: 4 / 2-3
amphibic: 4 / 2-3
speedboat: 4 / 2-3
3
hard
soft
sub
boat
amphibic
air
speedboat
9
(move or fire)

200
same
Unit
(CLASS)
attack + range defense no Zone
of Control
Mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
raider
(HARD)
hard: 4 / 1
soft: 10 / 1
boat: 4 / 1
amphibic: 8 / 1
air: 4
speedboat: 4 /1
8
sub
12
200
same
torpedoboat
(SPEEDBOAT)
sub: 10 / 1-2
boat: 12 / 1-2
speedboat: 10 / 1-2
6
hard
soft
sub
amphibic
air
14
250
new
hovercraft
(AMPHIBIC)
hard: 6 / 1
soft: 10 / 1
boat: 6 / 1
amphibic: 10 / 1
speedboat: 8 /1
8
sub
air
12 yes 200
same
flaktank
(HARD)
hard: 3 / 1
soft: 8 / 1
boat: 3 / 1
amphibic: 3 / 1
air: 9 / 1-3
speedboat: 3 / 1
10
sub
9

300
new
tank
(HARD)
hard: 8 / 1
soft: 10 / 1
boat: 7 / 1
amphibic: 7 / 1
speedboat: 7 /1
10
sub
air
9
300
attack on hard = 8 (weewar = 7)
Unit
(CLASS)
attack + range defense no Zone
of Control
Mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
minisub
(SUB)
sub: 8 / 2-2
boat: 8 / 2-2
amphibic: 5 / 1
speedboat: 5 / 1
7
hard
soft
sub
air
9 400
new
assault artillery
(HARD)
hard: 6 / 1-2
soft: 8 / 1-2
boat: 6 / 1-2
amphibic: 6 / 1-2
air: 6 / 1-2
speedboat: 6 /1-2
6
sub
12
450
same
anti aircraft
(HARD)
hard: 3 / 2-3
soft: 8 / 2-3
boat: 3 / 2-3
amphibic: 3 / 2-3
air: 12 / 1-5
speedboat: 3 / 2-3
4
sub
5
(move or fire)

500
mobility = 4 (weewar = 9)
range = 2-3 /air 1-5 (weewar = 1, air 1-3)
attack on air = 11 (weewar = 9)
price = 500 (weewar = 300)
move or fire (weewar = move and fire)
helicopter
(AIR)
hard: 10 / 1
soft: 16 / 1
boat: 8 / 1
amphibic: 12 / 1
air: 6 / 1-3
speedboat: 12 /1
10
sub
15+3
600
same
heavy artillery
(HARD)
hard: 10 / 1
soft: 12 / 1
boat: 10 / 1
amphibic: 10 / 1
speedboat: 10 /1
4
hard
soft
sub
boat
amphibic
air
speedboat
6
(move or fire)

600
same
Unit
(CLASS)
attack + range defense no Zone
of Control
Mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
heavy tank
(HARD)
hard: 12 / 1
soft: 10 / 1
boat: 10 / 1
amphibic: 10 / 1
speedboat: 10 /1
14
sub
8
600
mobility 8 (weewar = 7)
cushion launcher
(AMPHIBIC)
hard: 10 / 2-3
boat: 13 / 2-5
amphibic: 10 / 2-3
speedboat: 10 / 2-3
8
hard
soft
sub
boat
amphibic
air
speedboat
12
750
new
berserker
(HARD)
hard: 16 / 1
soft: 14 / 1
boat: 14 / 1
amphibic: 14 / 1
speedboat: 14 /1
14
sub
6
800
100 cheaper (weewar = 900)
bomber
(AIR)
hard: 14 / 2-2
soft: 14 / 2-2
boat: 14 / 2-2
amphibic: 14 / 2-2
speedboat: 14 / 2-2
10
sub
18+6
800
range 2, 100 cheaper (weewar = range 1, costs 900)
jet
(AIR)
hard: 8 / 1
soft: 6 / 1
boat: 6 / 1
amphibic: 6 / 1
air: 16 / 1
speedboat: 6 /1
10
sub
18+9
900
moves 6+3, costs 100 more (weewar = moves 6+2, costs 800)
destroyer
(BOAT)
hard: 6 / 1-3
soft: 6 / 1-3
sub: 16 / 1
boat: 6 / 1-3
amphibic: 12 / 1-3
air: 12 / 1-3
speedboat: 12 / 1-3
12
sub 12 yes
900
sub range 1 (weewar = sub range 1-2),
weaker against hard, soft, boat (weewar = hard, soft, boat 10)
Unit
(CLASS)
attack + range defense no Zone
of Control
Mobility can
capture
cannot
enter
enemy
harbor
cost difference to weewar
submarine
(SUB)
sub: 10 / 1-2
boat: 16 / 1-2
10
hard
soft
sub
amphibic
air
speedboat
9 yes
1000
ignores ZOC of all enemy units
cruiser
(BOAT)
hard: 12 / 1-3
soft: 12 / 1-3
sub: 4 / 1
boat: 12 / 1-4
amphibic: 12 / 1-3
air: 6 / 1
speedboat: 12 / 1-3
14
sub 9 yes
1000
new
strikefighter
(AIR)
hard: 2x16 / 1
soft: 2x5 / 1
sub: 2x5 / 1
boat: 2x5 / 1
amphibic: 2x5 / 1
air: 2x7 / 1
speedboat: 2x5 / 1
14
sub 18+3
1100
new
DFA
(HARD)
hard: 10 / 2-5
soft: 12 / 2-5
boat: 10 / 2-5
amphibic: 10 / 2-5
speedboat: 10 / 2-5
4
hard
soft
sub
boat
amphibic
air
speedboat
6
(move or fire)

1200
same
battleship
(BOAT)
hard: 2x14 / 1-4
soft: 2x14 / 1-4
sub: 2x4 / 1
boat: 2x14 / 1-4
amphibic: 2x14 / 1-4
air: 2x6 / 1
speedboat: 2x14 / 1-4
14
sub 9 yes
2000
air range 1 (weewar = 1-3)