Jan.19.2012alaskaCopperSmall to medium sized map with many mountains and harbors. Intense fighting for a couple of bases on the border, control of waterways, the narrow mountain paths or the 2 airfields in the center.420*20100500733330757575yesyesabcdhttp://weewar.com/map/53459alaskaSirRonaldthe strait between asia (siberia) and america (alaska) in the far north. only 2 neutral bases on an island in the middle, the build up and capture phase is short & navies will engage early.230*3525010002121200abyesyeshttp://weewar.com/map/53802australiaHypno_ToadLarge depiction of Australia with less desert terrain than most other australia maps seen so far, so this one is very heavy units (tanks!) friendly. All colors start with a single trooper in a corner each. Since most bases are on the coast navies will dominate the warfare here.435*3520050022000075757575yesyesabcdhttp://weewar.com/map/31687australiaNature_Godmini australia map with naturalistic looking shapes. all bases are taken and both players own one harbor and one airfield.ThulsaDoomHave to agree with Nature_God's description on this one, it is a good mini game. Was a little wary of Blue's position on east coast of map thinking that hooking around would be easy. The fact that both shipyards are not captured for Blue makes for a good balance, as well as the speedboats proximity to each other and key points on map. Good placement of forest and desert hexes too. Terrain bonuses are key, and not forgetting about the center lane keeps from unwanted visitors if the coast battle is not going your way. I would recommend this map and will be playing again. Thumbs up.216*1675100055575975abyesyeshttp://weewar.com/map/44063australiahereticVery loosely based on Sydney geography. This is an early version to get a feel for how this shape might play out (not carefully balanced etc). An expansion map from 1 base each.nocks On this map every player has two frontiers to fight at, unless you team up. White has a very good position. During the first turns the only opponent is green. Green's clock is ticking, unless yellow manages to put pressure on red green has to fight a three frontier war. Very tensing, mistakes in the early turns are deadly.635*2810040048111111757575757575abcdefyesyeshttp://weewar.com/map/45214australiaMcMonsterA somewhat slow build up phase as you start without a base amp; 1 trooper and the travel distances between bases is more than 1 turn. Map has 2 airports and 4 harbors. Open plains in the north east, where the battle can turn the quickest.GarryInteresting map but not balanced for 4 players. Purple is the natural 1st fight for everyone... closer and easier pickings... This might be better as a 3 player map, or adjust so purple has more area, little easier access to bases. Perhaps move the desert up 2 rows to slow red getting to 13,11... open the forest at 10,17 and start yellow farther north to build more conflict with red. Fun game, but run unrated since purple will just be a spoiler for the big three powers.430*30400100020000075757575abcdyesyeshttp://weewar.com/map/45160austriaWeeseltownA city map showing the austrian capital of vienna, or wien as it is called in german. the city center is displayed as an assembley of blocks separated by plain roads, outskirts of the city to the south or across the danube river have a lower base density. all players start in 2 spots with 3 bases and 3 troopers each.634*3455235192666666450450450450450450abcdefyesyeshttp://weewar.com/map/48703brazilbrunoqpbig map with 1 player per region. these areas are also separated by enlarged rivers so they are easier to defend. some fictional sea bases added to the coast. neighboring countries blended out.WolfmanThis map is a reasonable representation of Brazil, but its rivers are too big and out of scale. This is also unbalanced, because after a few rounds red, purple and green may be have three battle fronts, while blue, yellow and white will have two. White's area is more protected than all others and this army may grow almost untouched, accumulating power for later. Because of the rivers and the large sea coast, artillery, ships and planes will have a decisive role during the battle. This map is very good example of how disadvantaged a player is when surrounded and how advantaged it is when start from outside and attack inwards.635*35100300029111111000000yesyesabcdefhttp://weewar.com/map/50727californiamyliverhatesmea north south conflict between san francisco and los angeles with most bases activated. intense battle in a narrow valley as there is the only connection for hard land units + some sea battle and infantry skirmishes in the mountains.229*331005000210915075yesyesabhttp://weewar.com/map/40612california1stArmoredred invading san francisco with stronger force but little income.220*2050100013110725010600yesyesabhttp://weewar.com/map/50871californiatrojanwarheronarrow california map with lots of rough terrain. slow base activation and race for the neutrals in the middle that are surrounded by mountains and forest, unreachable by hovers.214*3012517511117575yesyesabhttp://weewar.com/map/41799californiaelgrandmecitosymmetrical california map with lots of open plain. some bases are surrounded by mountain, some are placed in the ocean. slow base activation phase, high credits per base.225*3010020020117575yesyesabhttp://weewar.com/map/23535californiaMovidaInvasion map after the same entitled movie, with blue in distress to activate the whole coast for defense, while red has hovers in the pazific to set over near Santa Catalina Island and Santa Monica Bay. There is very many airfields on the map and both start with a set of jets. Red can rebuild invasion forces on the bases located in the sea.225*25100250156844505700yesyesabhttp://weewar.com/map/53968californiasalpayA team game with east (east bay) versus west (San francisco and marin), where if you play like the map author wanted you should disable hovers. if you should play without them I wonder what the repair patches in the water are for? long bridges across the bay area on three spots.426*2620010003611113225322532253225yesyesababhttp://weewar.com/map/42097canadaSirRonalda 2 player version of peacekeeprs 4 player original. very large map of a canadian arctic reagion. high income game with a central bay area, where the main naval action would take place in most cases.236*341502005122775850yesyesabhttp://weewar.com/map/32624canadaLewiddyiona canada mainly consisting of neutral bases in the future, after a climate change. invaders come from greenland, the northwestern canadian/US coast as well as from the US east coast and Alaska.430*30250501832333725287534753775yesyesabcdhttp://weewar.com/map/19677croatiaZelimirzadara minimalistic and tiny croatia map with just 1 base.210*101002002007575yesyesabhttp://weewar.com/map/18948czechrepublicearectiona detailed and geographically correct map of this central european country. both players have lots of troopers to activate bases on their side, which is either the western bohemia or eastern moravia part of the country.230*2210002200375375yesyesabhttp://weewar.com/map/50627cubaphantom88Fictional historical scenario during the battle in the bay of pigs in 1961. other than in real history the US decides to support their allies officially and engage in a war with fidel castro. map shows cuba, the keys, south florida and bits of colombia.230*305025024980754650abyesyeshttp://weewar.com/map/48994cubawally428 A cuba invasion map for 3 players. Cuba has income advantage but enemies from 2 sides. They dont need to be teamed up, the geographical disposition makes blue first enemy of both red and purple. Cuba has an early firepower advantage to negate less over-all bases. Cuba needs to knock a player out or down early to win.330*3015040026000220032254725abbyesyeshttp://weewar.com/map/49491cubaHalfCockedJackCuba with southern florida, the keys and some bits of southern america. not very accurate geography and difficult terrain. high income, no neutrals & hardly any grass terrain results in air and naval warfare.230*3050030000227575abyesyeshttp://weewar.com/map/20637cubaGarryAn updated copy of gjaddis´cuba map changed from 2v1 to FFA. Here all bases start owned and added a few extra sea hexes to the east for more naval action off Guantanamo coast. 2 more bases to red added.CasaubonI think this version is better than the older one by gjaddis, but the chronology of events here is very similar to the original: purple getting the first beating, than holding back and waiting for the right moment for an assault. That is, when red and blue attack each other and are distracted. In general players have more options to try new things than in the original map, which is good. Garry´s updated version favors more initiative gameplay now.333*3015040001088382532252200abcyesyeshttp://weewar.com/map/55721egyptMcMonsterAccurate map of egypt, including surrounding areas in a fictional revolution scenario. both colors have an outpost that will be under heavy attack soon. map was participating in the weewar times map contest. MAp is not really decided on the sand, but rather, in the red sea - a air-naval battle will erupt within the first 10-15 turns that will likely determine the outcome of the game. the advantage of having most bases capped off the bat is that things move quickly compared to maps where they start un-capped. 234*3520001111227752675abyesyeshttp://weewar.com/map/46328egyptDoomchinchillaSGMinimalistic map with a race through the desert towards the neutral bases at the nile. very high income per base makes this a hover party.225*3060045083300abnonohttp://weewar.com/map/23800finlandpegaxnicely done map of finland invaded from 2 sides, due to the countries geography the vertical front can be quite long.228*35100100271000yesyesabhttp://weewar.com/map/51924finlandpegaxThe older version of pegax´ finland map with 3 factions: Blue finns, yellow swedes and red russians. I wonder what purple represents? The map is only slightly different in a few details than the newer version 1.3 (except for the placed units).428*35100400271101397539005252700yesyesabcdhttp://weewar.com/map/39673floridaLil_Trotskya large race map for blue and red as they start on the top or bottom side of the map. it is decisive to reach the central cities first. battle probably will not reach the swampy south or the woodlands in the north as the loser in the race for the center will surrender.230*301501000270016001175yesyesabhttp://weewar.com/map/40411floridaTombrady25one of the BAM maps that are stored on tom brady´s profile. BAM means ´Blue abandons map´where blue player sets the game up, and quits leaving it to the others. it was a way for trial players to enjoy the benefits of pro players, with the pro players not needing to play it out. so this map features 4 players although it says 5. this map shows mainly florida but also parts of countries around the mexican gulf.bdr529Not as fun of a map as I thought it would be, to be honest. There isn't much benefit to teams, at least at this stage of the game. Battle fronts are somewhat limited to two or three areas (upper left for Y/G, water for Y/G/R, bottom right for R/P)... but that's just the nature of the natural geography I think. Once the center bases are captured, it seems difficult for any challenge or turnover. Perhaps this would be different if both Y and G (and maybe R) were to meet there at the same time, though. Y got a jump on it early in our game and has held it pretty easily. Also, surprisingly, aircraft haven't made much of an appearance in the game either. It may be because of the limited income and land area. Income seems pretty well balanced. Perhaps a slight edge for Y to have one additional base, not counting the center. I think if the Gulf were to be a little smaller, with land taking some of it, then there would be a lot more opportunity for ground troops activity, and maybe more interaction between the players. As it is right now, its a little lackluster, IMO530*35100200341111120075757575yesyesabcdehttp://weewar.com/map/44916francedrdrewa FFA (no team) map of france with some parts of neighboring countries. blue starting in normandy and south england and purple starting near belgium compete for paris while red near monaco competes for the provence with yellow coming from the pyrenean mountains in spain.McMonsterPlayed it w/ Dr. Drew three times. I like it. Lots of terrain variety which demands a fair bit of dynamism from the strategic planning department. Best as teams I think:BR v PY434*3510030031111175757575yesyesabcdhttp://weewar.com/map/45240franceLoboa symmetrical map of the french mediterranean island. mountains in the middle separate the west coast where the harbors are from the east coast with 1 neutral, while the only airfield is in the exakt middle.220*3015030041100yesyesabhttp://weewar.com/map/47469francedanielslaughterunusual orientation in this D-Day map where west is below and east on the top. red allied infantry are on the beachhead already storming the defenses. no ships or air support on this map. the german bunker line on the cliffs is represented by a row of mountain hexes. red needs success soon as blue is richer and has a more valuable army here.230*257560004361505025yesyesabhttp://weewar.com/map/20938francecountWasilijThat's the D-Day... Allies have better fleet and aircraft, and also carriers, represented as airfields. Germans although have strong tanks. The swamps are to represent the slow advantage of allies around the Caen (biggest German base) and even slower german tank attack. Blue infantry are French partisans. Le Havre seems to be the easiest way for allies to capture some bases. No choppers, no zerks for blue and no battleships for red, due to historical reality.230*247560060235785044450yesyesabhttp://weewar.com/map/40278franceMobeing a major battlefield in WW1, the somme river at the western front became the tomb of hundredthousands of soldiers. in this stalemate situation where the opposing armies were dug in in trenches there was little chance to survive attack charges. sandy terrain slows down troopers where they would need to get along quickly to not be destroyed by artillery. river is quite broad in this map so artillery will bombard troopers trying to cross the bridhes here mainly. 3 players in each team separated by the deadly river. purple & white are the only ones having a bridgehead on the enemy river bank.imbecils A huge map which pretty soon turns into a massive battlefield. The huge distances make this a rather slow map in the beginning with the exception of the two holdouts on the "wrong" side of the river. If you can capture the holdout on your side and defend your holdout on the other side victory will follow soon. The above of course is true for a team play like we did with this map. The unit restrictions which you put in place make this a bit slower I assume. With destroyers on the river and a stream of jet/bombers coming from the airfields this will be even bloodier than it was in this case.675*33150150031666666355035503550355035503550yesyesabababhttp://weewar.com/map/39451http://en.wikipedia.org/wiki/Battle_of_the_SommefranceryanchemistD-Day in some symmetrical layout. blue allied troopers on the beach, shelled heavily by red artillery but supported by strong blue airforce. don´t forget your small blue paratrooper squad behind enemy lines in very south corner. bases on the beach symbolize not cities but sectors controlled.225*3010020017201125017475yesyesabhttp://weewar.com/map/32110http://en.wikipedia.org/wiki/Omaha_Beachfrancefirefurgela tiny Normandy map in WW2 after D-Day. blue allies have established bridgeheads and will try to get further inlands to france. initiative is definitely with blue, but no airfield to repair blue bomber.210*1010020003364253600yesyesabhttp://weewar.com/map/37760francebonndan76Unusual all versus 1 map with a team of allied players who landed in DDay who try to conquer white´s central territory. the map is geographically not very accurate but the terrain helps white defend. green player represents paratroops landed behind enemy lines trying to get to the neutral city of rouen without any reinforcements.GarryInteresting map with a 5 vs 1 scenerio. Green is overmatched and too far from his objectives (the unclaimed bases in the east). The 4 invasion beach bases need to be closer to the mountains. White has a lot of power and if he can get a good delay going then he can build up enough power to be almost unbeatable. But if he makes a mistake then there is no recovery. Good challenge and very interesting situation.628*341002004111107252512001500120023753250yesyesaaaaabhttp://weewar.com/map/51700francespelkOmaha Beach Landings in Miniature, the rocky backdrop is a protected fortress to bring a hail of fire into the beach killzone, whilst the limited allied navy provide a modicum of support from the sea. The Allies should secure the beach bases, under heavy fire, build and advance carefully. The Axis defenders should fortify and roll out their big guns from afar. A small map, but plenty of ways to be killed.210*101002004142025225yesyesabhttp://weewar.com/map/36862franceMoThe battle of Verdun in WW1. It's recommended to play this map without hovercrafts because the map consists mainly of sand and repairshops, working as replacement for trenches where troops were positioned and if they charged across the plain they were mown down by newly develped machine guns and other modern weaponry.220*24757000141480258250nonoabhttp://weewar.com/map/38751francespelkThe Battle of Dunkirk was a battle in the Second World War between the Allies and Germany. A part of the Battle of France on the Western Front, the Battle of Dunkirk was the defence and evacuation of British and allied forces in Europe from 24 May-4 June 1940. Unlike in history blue player (allies) has the ability to return to the battlefield across the english channel.220*20100200512300900yesyesabhttp://weewar.com/map/38476http://en.wikipedia.org/wiki/Battle_of_DunkirkfranceRhyxxhyll%20XhyllhyrrThe battle that started off the hundred years war between england and france in the middle ages. Eduard III´s blue english troops stand in same strength as Phillip VI´s french red troops south the somme river.219*2010020002216001600abnonohttp://weewar.com/map/23982http://en.wikipedia.org/wiki/Battle_of_Cr%C3%A9cygermanynjoymedium sized map with many bases. inland rivers indicated by some water, bridge and harbor tiles. red and blue start first but are located in the center and have contact to more other players.623*307515031111111757575757575abcdefyesyeshttp://weewar.com/map/45666germanyOutkastblue FRG vs red communist GDR in a fictional cold war scenario the world was afraid of for dozens of years. small size and most bases taken. interesting twist with a red trooper stationed in berlin to start of the conflict. lots of forest terrain on the most fought for central part of the map.ThulsaDoomI remember when Outkast was testing this map 557 days ago as of 5/22/2011. His first few drafts were tweaked until he came up with the blue base inside red territory. At first I didn't totally understand the point, but after a few plays it made for an interesting twist to balance both sides. Strangely enough well placed artillery and conservative air-force use made for successful campaigns on this map. As of the date stamp I am one of the two people that favor this map. This is good terrain to test your infantry skills. Highly recommend.213*18100200187075abyesnohttp://weewar.com/map/45405germanyOutkastAnother older Germany map by OutKast, this one is split in a north versus south scenario. No harbors but 2 airfields for both players. Neutral base dispo is pretty symmetrical, the fought for center holds the highest income region.214*1813001122075abyesnohttp://weewar.com/map/45099germanyFjodorthe german duchies of frankonia and bavaria quest for kingdomship in a medieval disposition on this map. the rhine, main and danube rivers are separating the regions while rough terrains like forests and mountains are situated more on the outside borders while grassland fills the center mostly.432*3212520042111175757575abcdyesyeshttp://weewar.com/map/51577http://en.wikipedia.org/wiki/FranconiagermanyNosajplayer colors arranged circlewise around the middle of germany - good for FFA. if you want to simulate a medieval setting like the map author suggestes you can allow only the following units: Troopers, Heavy Troopers, Light Artillery, and Raiders (cavalry).523*305030025111117575757575abcdenoyeshttp://weewar.com/map/39106germanyRhyxxhyll%20Xhyllhyrrhistorical map scenario set in the napoleonic war. 2 teams fight at the german river saale near auerstedt. river is crossable through swamp tiles as this map was made before bridges were available in weewar.425*2050100421111725725300300abbanonohttp://weewar.com/map/23850http://en.wikipedia.org/wiki/Battle_of_Jena-AuerstedtgreeceJohnGRa minimalistic race for bases on greek mainland game. will you buy hovers to get the neutral base quicker or are you saving up for a large badass ship?PlasmablasterIt seems like blue is having an easier game. The main problem for red start is that he needs to spend 300 points for a hovercraft if he is to capture the base at Halkidiki (8,6) because otherwise the blue player will deny its capture with speedboats. Another issue is that unless red wins the naval conflict, red cannot produce any artillery without it being attacked by the blue speedboats. Blue can do it nomatter what the naval situation is.220*20150300211275275noyesabhttp://weewar.com/map/49073greeceWeeseltownlarge map where everybody starts with hover(s) near their target destination. quite a lot of bases, even on small islands of the aegean sea, but income is only 50 so it shouldnt become that much of a battle mainly on sea until late game.DarkbeeThis is a map that is to be played among friends and enjoyed over a nice bottle of Retsina. Mostly because you'll likely be doing a lot of arguing back and forth about who should be fighting whom. It's a delicately balanced map such that if one person falls too quickly others will soon follow suit, leading to all manner of skullduggery. The map starts out slow and the low income can make for some heavy going during the early turns, but once you make it to the mid game be prepared for a clash of the Titans! Overall, a map with some problems but still fun, just be prepared for shifting alliances and scrappy fighting.635*355020061000000600300300300300300yesyesabcdefhttp://weewar.com/map/55387greecephantom88a world war 2 scenario where axis troops that occupied greece are ready to set over to crete where thebritish have redrawn, some german paratroopers have landed allready. big red airforce versus the blue held island creating more credits.230*3050300053325011025yesyesabhttp://weewar.com/map/48944http://en.wikipedia.org/wiki/Battle_of_Cretegreecestonema333the famous battle of marathon where greek fought back persians. tiny map with immediate fighting of cheap troops in aruba style.210*10115200022225225nonoabhttp://weewar.com/map/38743greeceakillezyou know 300 the movie where spartans kick xerces the persian imperator´s ass. well this is the weewar version of it. the geography is reduces to basics, the armies is red masses versus blue slow reinforcement, where red has no reinforcements to build at all.224*27250030180012775nonoabhttp://weewar.com/map/45902http://www.livius.org/a/1/maps/thermopylae_map.gifhawaiiwayne75436massive income and credits map replaying the japanese air raid on pearl harbor in december 1941. somehow simplified geography of honolulu island and the mamala bay. red playing the japanese has some off shore bases and airfields in the corners of the map.230*305001000016363747550900abyesyeshttp://weewar.com/map/54226http://en.wikipedia.org/wiki/Attack_on_Pearl_HarborhawaiiWeeseltownhuge map, but the land mass is limited, so you play like on several arubas simultaneously, except for the main island, where larger armies can be assembled. terrain advantages and early air or sea support units can be decisive. every islands has an equal amount of bases of each of the three colors with alternations in the disadvantageous middle position.WarmakerThis map is a highly accurate depiction of the Hawaiian island chain (USA). It is fairly balanced but blue and purple have the advantage of getting from Maui (Center map) to Big Island (Far Right Island) without much challenge. Red has a difficult time breaking out against either color and must find other ways to gain bases. The leeward (west) side of Big Island is wide open for play. Blue also has free reign to Ni'ihau (Far west) from Kauai while red and purple fight for control of the east.This map is best unrated and offers small action on several different islands while creating a larger picture to control all of Hawaii. Who will dominate the island chain? I played this map 1v1. It is exquisite as a 2 player map. We went over 30 rounds until it was obvious I was being overpowered. The dynamic play and low resources mean ships and aircraft become highly valuable. Hawaii is an excellent 2 player map. Much better than the 3-player mode.377*354052515444000yesyesabchttp://weewar.com/map/55683hawaii_General_a pretty old hawaii map with 4 colors, one per island. stronger purple and red navies compensate the disadvantage of being placed on the middle islands. bridges connect all islands and ports placed in the surrounding sea work as naval reinforcement lines.Casaubonnot quite sure about the balancing, because inner colors are facing enemies from 2 sides. I think the additional red and purple ships in the beginning can not balance the long term disadvantage of having intruders from 2 sides. the map probably should be played as a team to avoid this 2 front problem for the middle colors.435*355002000622224925685068504925ababyesyeshttp://weewar.com/map/41892hawaiisugarcraftall players invade oahu island with hovers from close distance. oahu is the third biggest of the hawaii islands and has the biggest population with it´s capital honolulu. the topography of this map is elaborated.pegaxI´d say white and yellow are pretty much screwed. The first one that goes for base takes a risk that the otheroneis going to wait and cap their base to rduce competition. blue red and purple will battle it out, but waiting for recap chance may let one of the three have upper hand. green is all by itself and may benefit for battle of others. Green just have long road to useful bases, which probably prevents green to really grow.625*25500200022000000300300300300300300abcdefyesyeshttp://weewar.com/map/23995hawaiisugarcrafta beautiful bay in hawaii that is a famous tourist attraction made up as weewar battlefield. the bases here are no cities or the like, the bay in reality is not bigger than one mile and a bigger ship would not fit into the bay, so a very large scale was used for this map.EckoIf anything, its blue and yellow who should lack harbours. What they lose in harbors will be made up by the sheer amount of bases they have. Xana said: because of the fact that some people don't have harbors, this map needs major adjustments630*25250100062000000375375375375375375abcdefyesyeshttp://weewar.com/map/23920iraqmahksKurds, Sunnis and shia work to throw the Americans out, but then the civil war will begin so watch your 'allies' closely. The map shows the particular factions positioned in their characteristic home region on the map correctly, plain roads lead trough the deserts and speed up gameplay. Blue Player represents the "allies" and holds Baghdad and the central region stretching towards the gulf. Blue airforce cant repair without airfields.danlar78I like the idea of this map more than I like the map. I think it would be better with more bases. As the map is now, there are very long supply lines and no airfields and that makes the game slow down pretty quickly when all players build big walls with troopers and artillery behind them. The map is OK but it has potential to be great if someone wants to continue to develop it. As it is right now I don't think its good enough.431*29100600064442200600600600abcdyesnohttp://weewar.com/map/35246iraqMezmaronThis map was made as a joke, its map description says "Historically accurate!" First I still thought its kinda fun to even play it, if you play blue either with a complete rooky who never touched weewar at all or the stupid artificial intelligence to see how many turns you can survive as blue. Then I realized you simply cannot survive until turn 4.27*1025500313756350abyesnohttp://weewar.com/map/53166irelandcullstermedium sized map with 2 players rather on the north-east and 2 closer to south-west. most bases on the coast areas.425*291002001122220000abcdyesyeshttp://weewar.com/map/21548irelandBaekesmallish map of eire with a tournament like character. same starting situation for all colors, open plains make this map tank friendly.418*26200200411111575157515751575abcdyesyeshttp://weewar.com/map/22360irelandbogbiggest ireland map out there with very high income per base. the rivers of ireland are full rows of water that create clearly defined regions.DarkbeeIf you're lucky enough to be Irish, then you're lucky enough, as the saying goes. Irish or not you will need some luck on this map as balance is certainly a big question mark. However, much like the Irish themselves this map certainly shows you a good time. I played this map a couple of times and ultimately got utterly hammered (no, not drunk) but I still enjoyed myself. I think this is a worthwhile map played over a few beers with good friends (you might want to make a few strategic alliances particularly if you're stuck in the middle). The Emerald Isle welcomes you!634*353005009222222550550550550550550abcdefyesyeshttp://weewar.com/map/55258israelstonema333small map in a historical scenario showing the battle near Meggido, one of the oldest archeological sites in israel where egyptians under Thutmose III fought the people of Kadesh. mountains block land units to travel across the map except in the very south.219*21100275411375900abnonohttp://weewar.com/map/38351israelWeeseltownisrael and parts of it´s middle east neighbors in the setting of the 6-day-war in 1967, where Israel was at war with it's neighbours Egypt, Syria, Jordan, Iraq.240*3550200106111327511900abyesyeshttp://weewar.com/map/55386israelsHanesvery basic and simple geography. israel in the middle with dense bases around the dead sea and jordan river with enemy neighbors around it. massive income, no neutral bases, no airfields.235*28500100000353300abnoyeshttp://weewar.com/map/54603italyboglarge map with 4 players invading italy from the sea with 3 hovers each. map is showing some neigbouring areas such as the yugoslavian coast and corsica. high starting creds enable a ship buy early in the beginningd.434*351502000160000600600600600abcdyesyeshttp://weewar.com/map/53806italyZydovenice in italy, where blue starts on mainland and red in the laguna area. it is a hover race game for the base cluster in the middle for most turns in this game.234*2410010002811300300abyesnohttp://weewar.com/map/42477italySomar96southern italy in turmoil, a few neutral bases. attacks can be perfomred in different places, enemy bases are close everywhere. therefore no race fur neutrals but decisions where to dominate are important.231*343001000312129751700abyesyeshttp://weewar.com/map/53806italyHalfCockedJackitaly and surroundings in the mediterranean area. very few bases on a large map with difficult terrain. unusual relation of base and terrain, huge travel distances. no airfields!430*3020015004111175757575abcdyesnohttp://weewar.com/map/53806italyWeeseltownthis italy map commences in a 2 v 1 starting situation, but if the middle player blue is defeated it could be played out between red and purple. blue has to balance pressure on both sides, the others need to face a much more wealthy blue player.335*351001002121100300abcyesyeshttp://weewar.com/map/55385 http://bit.ly/9nd1UQitalyRhyxxhyll%20XhyllhyrrHistorical battle scenario at austrian - italian border in WWI as a team game. There should be no Battleships, DFA's, Submarines, Assault Artillarys, Hovercrafts, Berserkers, Jets, Helicopters, ...430*291002001222224000400040004000abbayesyeshttp://weewar.com/map/24815http://en.wikipedia.org/wiki/Battle_of_CaporettoindiaNosajhistorical map of the subcontinent. British conquest and Indian resistance on the subcontinent. The Indians (of course) have more troops on the ground, but the British have the advantage of naval power. Allow only the following units: troopers, heavy troopers, light artillery, tanks, heavy tanks, heavy artillery, and destroyers.
(Be aware that it is impossible for blue to capture the red harbor. You should only play this map with opponents who are willing to recognize when they've lost the land battle and give you the victory then.)233*301000137496003825abnoyeshttp://weewar.com/map/41698indiaCasaubonSouthern India without the mountainous north. To reduce the threat by built battleships starting in on both coastsides, blue player starts with 2 submarines. India is shaped like a triangle so FFA where everybody starts in a corner should be ok.ThulsaDoomThis was an enjoyable map to be sure. Lot's to be concerned about on this map, Blue has the sea advantage to start, Purp a unit advantage, and Blue (whom I played) heavy unit advantage. The tank compostition worried me to start but proved a life saver when used to secure center north expansion bases. These pieces also came in handy when defending a rapidly expanding 1 and 3 player. Good puzzlers on the terrain (which I enjoy), and all three sides had thier corners claimed by mid game with some back and forth base capture. Me likes.330*3010015027000292525501050abcyesyeshttp://weewar.com/map/27960japanWeeseltownthe shogun map in its 4th version shows a fictional battle over japan. a huge map with lots of water surrounding the main japanese islands. the terrain and base (city) placement was done via google maps. blue and purple are invading from the side, while red and yellow expand from domestic bases. this map is suited best for long term games and FFA play.477*351001004502034800475033001625abcdyesyeshttp://weewar.com/map/55684japanPumba16bOne of the vulcanic islands of japan in the pacific sea, where one of the most reknown battles of WW2 took place. The japanese red army is dug in strongly but hopelessly outgunned by the blue US navy, airforce and reinforcement. Map is very accurate and features even the caved in position in the south of mount Suribachi.230*3510060039495004200abyesyeshttp://weewar.com/map/55290http://en.wikipedia.org/wiki/Battle_of_Iwo_JimajapanTokugawamain island of japan, blue starts weaker to balance turn order advantage. a classic expansion map for 2.BigJohnsonI would say this is set up quite fair and you out played me. I like the map. the bases seem to be accurate on the set up. Both equal and then who can get the advantage from that point is good. I would test with a better player than I am.230*29100100171275150abyesyeshttp://weewar.com/map/32966japanHalfCockedJackjapan and parts of korea, china, russia. difficult terrain and long travel time from base to base.230*30250150003312001200abcdyesyeshttp://weewar.com/map/20694japanWeeseltownthe tokyo map shows the megacity with surrounding areas. chiba, yokohama, the bay area and the miura peninsula are part of the map. the bridge in the middle represents the tokyo bay aqua line. the map is strongly simplified in geographical terms and holds about 250 bases to create a street battle scenario with one primary central and one secondary outsidish starting area for every color.629*3315200202777777000000abcdefyesyeshttp://weewar.com/map/48704japanbogshows main parts of the central japanese island. it is a north versus south conflict, the border is indicated by a line of sand.2*200300121111001100abcdyesyeshttp://weewar.com/map/54050japanAustin_Powersbased upon the saionara - toyko map this version is a fun map best played with a computer controlled opponent as a heavily advantaged red player. bridges and some bases have been added in the bay area, additional repair shops have been placed while harbors and airfields were removed to improve the gangs versus zombies setting.CopperThis map is a based around a huge battle between red (played by an AI), blue, red, yellow, and green. This map requires a constant balance of expanding and protecting. This is a very fun map with interesting relations between players. Made by Austin Powers, this map will test even the most experienced players.528*2815200202333333300300300300300abcdenonohttp://weewar.com/map/50240japanLil_Trotskyjapan as mainly naval and air battle field. includes more distant islands than other japan maps, the map`s overal geographical accuracy is elaborated. mountainous terrain and high income per base make other than capturing land units pretty useless while navy units will decide this weewar.459*35200400371111600600600600abcdyesyeshttp://weewar.com/map/41525koreaphantom88historical scenario showing the korea war 1950, north vs south korea with chinese / us support forces. red invasion vs blue reinforcement setting over from japan. red has cheaper units but is in attacking position.230*3025250012121405010525abyesyeshttp://weewar.com/map/48947koreaNature_Godkorea in nature gods minimap series, everybody starts with a harbor and airfield taken. red has 1 more starting base to balance the turn order advantage.214*2375200712600600abyesyeshttp://weewar.com/map/53808koreacountWasilijthis map is packed with units, blue and purple are a team. they have less quality units but blue moves first, which makes a big difference by the mere number of units attacking first. will it be enough to deal with the massive red fleet?322*303002000149157315256450021525abayesyeshttp://weewar.com/map/40366http://en.wikipedia.org/wiki/Korean_WarkoreaSirRonaldmedium to small sized korea with all bases taken but without units. red got 1 more starting trooper to balance the turn order advantage a little.214*35250500066075abyesyeshttp://weewar.com/map/53829libyaSirRonaldlibya in an east west conflict, roads lead through the sahara desert. map author recommends to play without hovers. one airfield and harbor per side.PlasmablasterAn interesting map which manages to convey the feeling you are fighting in the desert. Fighting takes place along 2 main axes: 1. Along the shore which of course is dominated by sea power and 2. Along the southern desert pass. This pass, being a respectable distance from the northern part of the map offers few opportunities for real maneuvering since the desert slows everything dwon very much and there's only one green road. This means that warfare in the south is very much governed by using a lots of aircraft. So, given the relatively limited budget, players need to balance what they invest for the north front (ships mostly) and what to the south (jets, mostly). In all an interesting map, which really gives the feeling of forcing the players to think both tactically and strategically. Definitely a thumbs up map.230*3325050005500abyesyeshttp://weewar.com/map/53887mexicoWeeseltowna huge map with attempt in accuracy in geography and topology of mexico. expansion starts from the center, where players have a hover and a base each, but the sides hold valuable regions too. long game time to be expected, if you play it to the end.677*3510030051111111300300300300300300abcdefyesyeshttp://weewar.com/map/55392michiganWarmakera 4 player FFA map showing mainly the state michigan and some territory sorrounding the lakes huron and michigan. the lakes are not connected by a waterway, lots of rough terrain in the north where purple starts without an initial airfield.430*3025050012000075757575abcdyesyeshttp://weewar.com/map/30056newyorkNamworldlow income but high starting credits on this big map. namworld the map author recommends to disable the strongest units to have a street fight and guerilla scenario on this map. you might want to get bases quickly to spend all the initial 2000 in the early turns, in order to push the borders of your territory.630*3082000230000000300300375700450757abcdefyesyeshttp://weewar.com/map/47664newyorkNamworlda tiny 2 player map version in the same concept of the big one by namworld, packed with bases. the map dimensions are very small, so your artillery can fire far into enemy territory.210*102520045447575abyesyeshttp://weewar.com/map/47678newyorkWeeseltownvery large map with every color starting in one of the boroughs with troops, while owning another region in the outskirts, so anyone has contact to everybody else. the colors that have the least contact should play as a team, if you want to make 3 teams. the middle colors have some more starting troops to get some more of the low income bases in the start.bdr529We played this game FFA and I'm not sure that all of the players in our game agree, but I like this map quite a bit. We didn't play our game to completion, so I'm not sure how sea or air units would come into play. All players seemed pretty well matched for number of bases initially captured and there were some good battle fronts throughout the map. Certainly a slow-paced game using small scale units (about 800-900 credits per turn midway through the game), but plenty entertaining, demanding clever strategy to make progress. I'd imagine that once some players became dominant that small sea and air units would show up and offer a nice escalation to the final battles. I would love to play this map again, either unrated or rated.636*3520300162121212121212450450225450225225abcbacyesyeshttp://weewar.com/map/55388newyorkbonchonthis is a very old new york map where bridges have not been implemented in weewar so there is simple land connections instead. no harbors and airfields, just land units.430*3075200177111175757575abcdnonohttp://weewar.com/map/20827newyorkSamIAm1955this map with much rough terrain replays the decisive battle in american war for indipendence. Champlain and upper Hudson valleys prior to the Battle of Saratoga, fall 1777. Also includes all of Vermont and most of New Hampshire. For historical realism, only use troopers (conventional Colonial and British troops), hovercraft (closest representation of soldiers, irregulars, and Indians traveling by canoe and bateaux), and light artillery (closest unit to cannons on the lake forts). Credits per base are also set low for historical realism.230*3420100343300225abcdnonohttp://weewar.com/map/40618newyorksgiacomellione of the oldest NY maps made in a time where bridges were not implemented in weewar. because bridges are made of solid terrain like swamp and plains the ships you build cannot cross them and are limited to the water body next to your harbor.329*282504002047475075abcyesyeshttp://weewar.com/map/20944netherlandsentraganffa map of holland with many bases near the coast. everybody owns a trooper, a raider, 2 bases and an airfield. purple player starts away from sea and is secure from coastal shelling, but is more likely to be attacked from the 2 others.330*3510040038222275275275abcyesyeshttp://weewar.com/map/39479netherlandsSomar96a forest belt is the border between the netherlands (blue) and belgium (red). waterways deep into territory.224*261002000151500abyesyeshttp://weewar.com/map/43696netherlandsmahtijsa geographically correct map of the netherlands. it has all of the major dutch cities, harbors and airports.PlasmablasterPlayed as red in Free For All, this game got interesting since red plays on the north edge of the map where if left alone by blue can direct his attention towards purple. Purple and white, find themselves mostly in the middle of the fighting so they get squashed pretty early on and it is very difficult for the mto survive without reverting to teams, something that some players of course aren't very keen on. As most maps which do not have any provision for really balanced play, this, too is played best as teams. My suggestion would be North vs South as this is mostly dictated by the shape of the map. This would put some players in the heat right away and some in supportive roles something which I tend to like because this way players need to differentiate their tactics and unit production.629*3515030015111111757575757575abcdefyesyeshttp://weewar.com/map/39716netherlandsBaekesmall map with close opponents, early moves can be decisive. like aruba with 3 players and harbors.314*251502006111150150150abcnoyeshttp://weewar.com/map/19085netherlandsBertOne of the oldest and most popular maps in Weewar. It took me some time to find out that Aruba is a real islands in the Caribbean, a former dutch colony today it is one of the four constituent countries that form the Kingdom of the Netherlands. The maps topography is vaguely resembling the islands shape, but terrain and base placement are fictional to accent game balancing.29*91003002117575abnonohttp://weewar.com/map/5netherlandsZorasterAnd edited version of Bert´s original Aruba this map has more the characteristics of an island that it actually is, as you can build ships and navigate around it´s whole coast. The used topography remained a quote of Bert´s Aruba though adding water and the fictional neutral structures in the sea.215*151253002227575abyesyeshttp://weewar.com/map/23540nevadamyliverhatesmebarren and mountainous nevada. low income but very high start credits. both players have 2 airfields which is very important on the given terrain.219*3075697517714251425abyesnohttp://weewar.com/map/40575nevada1stArmoreda race map where blue and red fight for getting quickly to las vegas. their single base produces 200 credits so the best idea is probably to build raiders to go fast through the sandy terrain.johnmd20This map would be good for one thing and one thing only: Point farming as blue. Red has absolutely no chance in this game, the main bases are much closer for blue and when blue arrives, it's game over. This map has no replay value, no play value, and no value whatsoever. I suggest avoiding it unless you want to waste time and, even then, the game MUST be played unrated.220*20200500511700525abyesnohttp://weewar.com/map/53390newzealandphiluinteresting map where you start invading from sea. the invasion process is the most important, you probably can`t catch up any early mistakes, even with the high starting funds. only 1 airport on the map. southern island is very mountaineous.WarmakerNew Zealand is a smaller map pitting east vs. west on Northern and Southern Islands. Strategies can vary and the mountainous terrain and seemingly obvious blue advantage make this map difficult to play. After some experimentation, it is possible to win as both red and blue and the map is deceptively balanced. A single airfield to the far north and two close naval ports make non-ground units even more valuable. The map is small enough to make turns quick and games can be started and completed in short order. The beginning strategies are the path to victory and bad starts can end a game as soon as it begins. Expect infantry units to battle in the south and more combined arms in the north. I'll race you to the airfield!This is an accurate map and enjoyable for its fast play, high starting credits, and low income. Every unit counts.224*331002300800600600abyesyeshttp://weewar.com/map/31680newzealandWeeseltownNew Zealand´s capital Wellington on the south tip of northern island. Bay area in a 1:10.000 zoom used with google maps in zoom level 11. Low income per base. Can be played without purple!beetstreetplayed as red. lots of interesting choices on this 3-player map. the low income, i think, benefits a focused strategy from the start which may require a few sacrifices. there seems to be alot of dead space on this map that only serves to delay blue's starting navy from entering the fight too early.330*2425023002242548001075abcyesyeshttp://weewar.com/map/56226pennsylvaniaJefred in the middle with 2 troopers, blue on the map borders buying first. most fighting near the central river that splits the horizontal shaped country in two halfes where each color could get the upper hand. lots of forest in the north and the appalachian mountain range creating another horizontal axis. land units only as there is no harbors or airfields.johnmd20This map has a lot of potential, and it's a great concept, but having played it twice, it seems as if red doesn't have a shot to win this game. Blue builds up faster and has access to more bases. This map should not be ignored, however, and a few tweaks could make it a classic battle between red and blue because of the three different areas to battle.230*20100010760150abnonohttp://weewar.com/map/41466pennsylvaniapketzlean american civil war team map where red and yellow represent 2 union armies, while purple and blue are 2 confederate armies on the march. units should be limited to troopers in game setup. this map is part of a series the map author made about this historical event, where every day in the event is a separate map. see the detailed map description directly on the weewar map site.bdr529The map's instructions say to create the game as a troopers-only map, BP vs RY, to maintain historical realism.
This was a moderately good map, with a couple unfortunate terrain choices that limited playability somewhat. The biggest problem we had with the map was that there are swamp tiles at the end of the home-base bridges for yellow and for purple that limit units being able to cross. As purple, I could afford to build 4 troopers every round, but could only get two troopers over the bridge every turn.
Aside from that, this was a fun game to play! I like that starting units included some artillery which had to be protected since you're only building troopers throughout the game. This slowed the pace of play down appropriately. Plan for the game to take awhile to completion, but is quite fun in the process.
Final thoughts: If the map was edited to remove the swamps at 23,0 and 26,16 I would consider this an excellent map! I would, perhaps, play it unrated a couple more times to see if any other modifications were necessary and to see if blue and purple always have an advantage (by holding the middle of the field and having higher income). 435*35350043435650572535503975ababnonohttp://weewar.com/map/43830philippinesdanlar78the philippines archipelago as a team map with scattered positions on the many islands. The factions are teamed together on the north-western islands or to south-east. mostly a sea battle as the only enemy contact on land is on the northern island if you play the teams as suggested.PlasmablasterA nice little map with lots of possibilities for team play. I can´t say much about balance but the closeness of the islands and the scarceness of resources requires skillful usage of units. Good co-ordination between teammates is also required. I'd play this again happily.621*349002701122230030030015015075abababyesyeshttp://weewar.com/map/55346polandWeeseltownlarge map, with 3 startings for each blue & red. early expansion leads to mixed ownership regions which results in massive early conflict potential. ship threat only in northern border, with air more important than navy. open plains in the middle make tank usage reasonable.johnmd20I have played this map over 10 times and it has played fantastically each time. It is a map where you can surrender bases and still win the game, because attacks and defenses come from all sides. Playing with Casaubon and Jef, I had many of the best Weewar games I have ever had on this site. I wholeheartedly recommend everyone play this map immediately, please let me know what you think.238*34100400263300abyesyeshttp://weewar.com/map/55391polandenbewumedium sized map with many low income bases replaying the situation in ww2, where the german army retreating from the east put up a sturdy defense against the soviet attack even longer than berlin. high starting credits and low income per base make this an interesting street fight in Wroclaw/Breslau.225*255050007481970016575abyesnohttp://weewar.com/map/22705http://en.wikipedia.org/wiki/Siege_of_BreslaupolandMisiek95medium poland map for 6, with oversized rivers making the regions appear almost island - like. because of this don´t be surprised to meet battleships in the middle of the country moving down the odra, warta or wisla river.623*2420025017111111150150150150150150abcdefyesyeshttp://weewar.com/map/40099polandMisiek95medium poland map for 6, with oversized rivers making the regions appear almost island - like. because of this don´t be surprised to meet battleships in the middle of the country moving down the odra, warta or wisla river.623*2420025017111111150150150150150150abcdefyesyeshttp://weewar.com/map/40099russiaboga race/expansion map for the middle, where red starts in european and red in far eastern russia. both players have high starting funds and 3 harbors and could start a navy battle if they travel the arctic ocean.232*281502000153300abyesyeshttp://weewar.com/map/54024russiaJomannworld war 2 on the eastern front. germany (blue) having first move and a stronger army, soviet union (red) having large territory and much higher income. tank friendly open terrain stretching from the baltic to the black & caspian sea.230*202002000716145506175abyesnohttp://weewar.com/map/41434russiaphantom88beginning of the german eastern campaign 1940 against russua in world war 2. another map where a bigger army attacks a richer opponent with low initial firepower. good research by map author, blue forces coming also from north passage and romania. interesting if blue can be stopped near stalingrad like in reality. russian backland ressources symbolized by virtual base clusters at the right edge of the map.230*307550018403552518150abyesyeshttp://weewar.com/map/48943russianodak85german blue attackers in left corner are near but slowed down by a stripe of sand terrain to delay their arrival in the city while soviet red can activate it. interesting city layout to play the street fight.230*30502008554102501500abyesnohttp://weewar.com/map/53513http://en.wikipedia.org/wiki/Battle_of_Stalingradrussiahugobrainthe german armored trust (blue) is now converging on stalingrad. 3 powerful armies are on the outskirt of the city, led by armored spearheads and air support. russian defender (red) is digging in for a long fight, supported by artillery on the east bank. income is 10 credit per base, to illustrate the reinforcement trickle on the German side, and the defense build up on the Russian side. blue needs to capture the city asap before red turns it into a fortress!GarryNot a balanced map. Blue starts so close - and has the initial move - that red is being overwhelmed before he can set a defense. The armor force is so overwhelming that all red can do is lay out speed bumps. By the time attrition can start building on blue, they have enough bases to reinforce. And red loses those bases and cannot build the artillery and heavy units needed to keep in the fight. The east bank is too narrow, so red cannot protect his very, very limited artillery from blue air force.211*25105000775115005250abyesnohttp://weewar.com/map/34343http://en.wikipedia.org/wiki/Battle_of_StalingradrussiaWeeseltownvery difficult for blue, income is at minimum. map shows a larger part of the surrounding country compared to other stalingrad maps. sand terrain represents snow. germans trapped in the surrounded city. one of the battles that decided world war 2.230*3010101507532350abyesyeshttp://weewar.com/map/54408http://en.wikipedia.org/wiki/Battle_of_StalingradrussiaBlarggRough depiction of Battle of Kursk. Kursk is dead center, Orel is north of it. Tula upper right. Belgorod and Kharkov bottom center. Germans (blue) have more tanks, Soviets have more infantry. This version of the map is more balanced and therefore less accurate than the first. Unit placement is fairly accurate as of July 5, 1943 with some changes for playability. Rivers are approximate. Airfields, bridges and repair bases are where map author wanted to put them.224*303001200010101180011950abyesnohttp://weewar.com/map/48696russiaWeeseltownhistorical map of the battle at prokhorovka in July 12, 1943. german operation zitadelle during the battle of kursk, the largest tank battle in history. block helis & DFA (this is WW2). pretty equal forces, red has more infantry.222*15253008341007511350abyesnohttp://weewar.com/map/48696singaporeMovidamap based on the historical event of the japanese attack on british held singapore in ww2. teamplay is a must on this map, if you play with 4 (but can be played with 2 players as well!)Garrythe map and idea are good... but playbalance needs some work. yellow starts out in a bad position and gets weak fast. update suggestions: either start yellow out stronger in the southeast or move the purple fleet away. the helo's there are useless after those purple destroyers get them. move the yellow hovers east to go after the ne island and have a chance to hold them... they are no threat to the main island at all. may also be helpful to change the order of play --- current red first move, then yellow so attackers can start shaping the battle instead of being forced to react to the defenders.435*27100300231191031000012325105757350ababyesyeshttp://weewar.com/map/53328http://en.wikipedia.org/wiki/Battle_of_SingaporespainLil_Trotskycivil war in spain on the brink of WW2. portuguese, french and algerian territory blended out. all bases taken and the historical allocation of start bases of either nationalists or republicans result in a high replayability of this map.238*3410000161600abyesyeshttp://weewar.com/map/41025spainSirRonaldall territory is divided between 5 players starting in 4 spanish and 1 portuguese region. the only neutral base (madrid) is in the very middle. all players own 2 harbors and 1 airfield.DarkbeeNodoby expects the Spanish inquisition! Which is just as well because this map has nothing to do with that, at least not directly. It's another one of those "ring-a-ring-o-roses" maps, which places players around the edge of a map in a circle (the countries of Spain and Portugal in this instance). There is a central base to contest for all players but it didn't factor heavily in the game I played. The biggest problem with these types of maps is that when one player falls, the dominoes thus fall in sequence. Even though I had an early advantage I could not prevent the emergence of other players, as they expanded with relative ease. Blue has an exceptionally hard time, defending two disjointed fronts. Overall, an okay map but you might want to make some inquiries as to what to expect from this map.534*34250125013333300000abcdeyesyeshttp://weewar.com/map/54060spainWeeseltownblue starts in madrid and can grow the fastest but gets enemies from all 5 sides. the other colors are positioned circlewise, green in portugal, purple in asturias, red in barcelona, yellow in valencia, white in sevilla.bdr529This map is a fun low-income strategy game where small victories mean a lot and your troops are valuable rather than disposable. Start off is well-balanced and there seems to be a natural progression either clock-wise or counterclock-wise for the perimeter players to start capturing. Blue, in the middle, is on their own to watch for opportunities to grow without inciting attack on themselves too early.
Once one player falls out, though, and their neighbor easily picks up their bases, the map becomes very off-balance, in my opinion. The income shifts to one player quickly. Even still, I very much enjoyed playing the game! I would likely play it unrated for a couple rounds and only play a rated game with five other players that I believed would not quit mid-game. But that's with any multi-player map! Great job by Casaubon for another great offering. 637*34752005811111100757500abcdefyesyeshttp://weewar.com/map/55390spainNature_GodFeaturing the small spanish islands in the mediterranean. blue starts on biggest Majorca in the center, while red engages from Minorca, Ibiza and Formentera (the last 2 are connected by a harbor.) The sea distances between the islands are reduced compared to reality to ensure faster gameplay. Both players can activate 8 bases in the start.220*2010020051127503800abyesyeshttp://weewar.com/map/56139southafricaspelkBased on the Battle of Islandwana, during the Anglo-Zulu Wars. Blue zulu start near the mountain range and red symbolizes the british camp closeby. Maybe its a good idea to limit available units in replaying the situation back in 19th century.230*241002007118251600abnonohttp://weewar.com/map/53414sudanNature_GodAfter the referendum to split Sudan into a predominantly Muslim North and a predominantly Christian South, after years of fighting and repression, was concluded on January 15,2011. This civil war map resembles the situation where southern Sudan fights for its indipendence. All bases are taken and both colors advance along the white nile river, blue from the capital Khartoum and the red rebels from Juba city, both players own an airport in their HQ.217*25100200066375225abyesyeshttp://weewar.com/map/55417http://meenakam.com/english/?p=399swedendanlar78topographically nicely crafted map of sweden with vertical disposition of warring colors. each color gets 4 bases soon. baltic sea has no connection to the nordic sea and is much more important strategically as most bases are placed along it´s long coast line.bdr529I like this map since it offers quick team-oriented gameplay and moderate income with the ability to play land, air and sea units. We played BY vs RP. In its current version I might not want to play a rated game as BY vs RP since the middle two players have the added burden of protecting against two fronts and are more likely to be out of the game before the outer two players. This might have just been my experience because of skill level of the players involved, so YMMV. One other issue with the map is having the airports within attack distance from the water. Once a couple enemy destroyers are off your shore then any air units would obviously be destroyed before being used. With that said, I have a feeling that playing BP vs RY would address some of these issues since both teammates would be able to coordinate their attacks on one front. So overall, a fun map! 900 income per turn allows for a good mix of all units while needing to be cautious about protecting them, which I like.438*34180640122222150150150150abcdyesyeshttp://weewar.com/map/36002swedencarnalizertopographically nicely crafted map of sweden with vertical disposition of warring colors. each color gets 4 bases soon. baltic sea has no connection to the nordic sea and is much more important strategically as most bases are placed along it´s long coast line.9*2210020071175300abyesyeshttp://weewar.com/map/25129texasGeorgesMastertexas as an island with harbors on each side. red and blue race for the middle bases at houston and san antonio where plains do not obstruct heavy units. difficult terrain only at the sides where both colors have their home strong points.235*352002500187800abyesyeshttp://weewar.com/map/47801texasStormcrowSGanother texas map showing the state as an island with harbors on the sides. 4 colors start in different corners with a trooper and a base each, racing for bases in between them.430*3015050021111175757575abcdyesyeshttp://weewar.com/map/24498texasBlarggRough depiction of the Dallas-Fort Worth Metroplex, with low base income but stacks of whole baseblocks separated by plain roads and other terrain. Great way to settle the rivalry once and for all! (Until the next game) Fort Worth on left, Dallas on right.235*285060073758073256450abyesnohttp://weewar.com/map/41182texasHefe3AssymetricaL starting where blue starts out strongest but with bases slightly more distant to each other, red starts in the middle with just a trooper and a base while purple can seucre the coast with a destroyer. Neighboring areas blended out with void tiles, to the east and the south west texas is embedded with a water tile row enabling ships to travel landinwards along the border.330*291002001831095075975abcyesyeshttp://weewar.com/map/40058texasapvickersAnother texas map with a water border to the east (Sabine River) and southwest (Rio Grande) to open a ship route further inland, other neighboring territory is blended out with void. All 4 players start with a base a tank and a trooper, blue is in the middle to balance first mover advantage.425*30200200111111375375375375abcdyesyeshttp://weewar.com/map/30339texasTiltrotorTexas map showing also some territory outside the state borders. All colors start with a single base and expand land inwards. Central river is not connected to the sea.330*2910025026111757575abcyesyeshttp://weewar.com/map/40088texaswayne75436high income map where one player starts south of the rio grande/mexican border the other in the mississippi area with equal armies. a somewhat smaller version of texas is the battlefield in the middle. many units are deployed on the field from the start on.230*303501000030441455014550abyesyeshttp://weewar.com/map/54272taiwanPaddy_Wacknice little taiwan map, geographically correct with a vertical race for one middle base.221*25125253227575abnoyeshttp://weewar.com/map/40992taiwanCoDGamertaiwan with two equal armies having 2 bombers, 1 battleship, 2 troopers and 3 subs. blue moves first and its next neutral base is closer, so this is blue biased obviously.220*2010050021169506950abnoyeshttp://weewar.com/map/48832taiwanhandymanhuge taiwan team map having a fictional conflict between communist China and Taiwan/USA. 3 players on both teams, where blue has a big fleet in the area but blue US bases are far on the left and travel long time to enable replay a chinese surprise attack.677*3517500141417141214593002530030925226002382522900abababyesyeshttp://weewar.com/map/31487thailandMcMonstervery accurate geography, neighbors blended out, no naval access to western sea though. chaotic revolt with many blue troopers trying to get some bases from better equipped red player. blue can get some bonus bases in an area surrounded by void, so if you happen to play this against a dumbass as blue player, who refuses to surrender after he lost all except the ones in the void area this really could spoil your fun.234*35100200941152506800abyesyeshttp://weewar.com/map/45603turkeysercio2historical scenario showing the greco turkish war, that followed the first world war in 1919 and had massive consequences for the future of the region. sercio2 improved the former map version by orhan as he improved navigability through the bosporus, the force balancing & the player colors are the same like the national colors of the warring parties now. blue greeks invade, while red turkish revolutionaries build up. no aerial warfare in turkey 1920.235*35100200292136251250abnoyeshttp://weewar.com/map/51270unitedkingdombogbeetstreetseems blue's starting position and trooper is a big advantage leading to a capture in r1. red and purple can't capture in round 1. yellow is pretty well isolated. yellow has easy access to 6 bases, blue to 8, red to maybe 2-3, and purple to 1-2.422*341500221111757515075abcdyesyeshttp://weewar.com/map/56434unitedkingdomWeeseltownall players start in london, purple south of the river thames has overall worse access to bases but is better protected by the river. many bases throughout the country, if all survive the initial struggle this can be quite a long game.335*347552544111000abcyesyeshttp://weewar.com/map/55398unitedkingdomNature_Godsmallish mini map with a classic north vs south conflict, ireland is part of the game so you can decide how much funds you spend in this secondary front.219*2375225099550650abyesyesunitedkingdomnjoymap showing great britain, ireland and some parts of normandy in france. some bases are off shore and many islands are connected with bridges. many neutral bases so the initial race for income will last a couple of turns. mainly a sea warfare map. weewar map description contains some playing experiences by the map author.6*150300391111117500757575abcdefyesyeshttp://weewar.com/map/48076unitedkingdomWeeseltownchaotic little map with troopers all over the place, the threat of recaptures competes with the greed for bases. long base activation phase where only the fittest or most lucky will survive. should be played with these limited units: Trooper, Tank, Light Artillery, Speedboat, Hovercraft616*2110020018000000192519251925192519251925abcdefyesyeshttp://weewar.com/map/48702unitedkingdomOrolonmedium sized map of britain (8 bases) + scotland (4 bases) + ireland (6 bases) + normandy (2 bases). first conflict on scottish border, because red will own eire and scotland while blue gets the rich south.224*301506001811450525abyesyeshttp://weewar.com/map/23879unitedkingdomshaveandahaircutwar between argentina (blue) and united kingdom (red) in 1982. mainly a sea battle in its weeward version. the map author used the almost symmetrical geography of the islands´layout as a design principle for this map very well.238*3475525140158005200abyesyeshttp://weewar.com/map/29813unitedkingdomstevenhalfordThe Wales–England border, between two of the countries of the United Kingdom, extends for about 160 miles (257 km) from the Dee estuary, in the north, to the Severn estuary in the south. On this map all land east of these rivers symbolized by a line of marsh hexes is blended out, unfortunately not with void tiles but water. Both players are in a safe distance apart from each other, allowing them to get the same infrastructure but making attacks really difficult.225*30200600411225225abnoyeshttp://weewar.com/map/19399unitedkingdomIceniLondon with city districts and roads made of plain hexes forming a round shape. The river thames splits this map in 2 halves and it is crossable on harbor hexes, apparently this map was made before bridges were implemented in weewar. all 4 players start on the outside border and fight for the city center.425*252520002350000375375375375abcdyesyeshttp://weewar.com/map/31453unitedkingdomWeeseltownlarge great britain and ireland map with 1 main and 1 weaker secondary starting position, also 2 hovers for each color.635*32755256510001014751575142515751875abcdefyesyeshttp://weewar.com/map/49267unitedkingdombogThis map is an accurate display of the Island of Jersey, which is British Crown Dependency off the coast of Normandy, France. The layout of the island is pretty symmetrical also in reality and well suited to have 2 equal parties fight for the central land where the airports are or seawise (most probably in the north where most of the harbors are).ThulsaDoomIt seems like base 11,15 is one hex closer to the north airfield than all other bases, meaning a hover could begin capture in two turns whereas red is 9 hex from both closest bases. It appears to have no easy replacement according to it's position, if goal was to keep 9 hex easiest route between both red and blue player. Actually I take that back, no need to move blues 11,15 base just north airfield to hex 17,9: one hex east. Although I could play to cover the airfield w/ another piece it would be worthless sacrifice given available material already on the map. Something else is becoming obviously clear, the southern airfield is within striking distance of the harbor from a battleship. Plus any material blocking the west passage to southern airfield can be quickly neutralized and the airfield covered. This may explain why there are two shipyards for blue on the south peninsula, if map maker was thinking southern airfield would be more desirable from their side they could easily defend with the out part of the two shipyards. The one shipyard for red on south coast seems inadequate, because there is really nothing else outside of one free space base and two blocked bases to work with. I think this map may suffer from too much income, don't think a map needs to necessarily mirror itself to be balanced. I do like the layout, that being said maps with certain advantage/disadvantage geography for both sides can be fun to figure out, it just seems like w/ double shipyard shouth and a quicker captured airfield north don't present much for red, if the income was reduced then maybe it would stem the tide of more advantaged pieces taking control of map 236*31250007700abyesyeshttp://weewar.com/map/54698http://en.wikipedia.org/wiki/Jerseyutah_General_All colors on this FFA map start with 3 bases 3 troopers and a heli, while blue starts in salt lake city, and red on the oposite shore of the great salt lake the both have hovers while others got a raider instead. The terrain topography is quite accurate and holds lots of mountain ranges and barren land.632*35300100034333333112511251025102510251025abcdefyesyeshttp://weewar.com/map/42461utahIgolferA smaller utah FFA version with less neutral bases than in _General_´s version. Every color should get 1 or 2 bonsus bases. Quite many neutral airfields are scattered througout the map, a big mountain barrier separates yellow from the other colors quite distinctively. Salt Lake City is not where it should be.525*3010060093333312751275127512751275abcdeyesyeshttp://weewar.com/map/42461vietnamWeeseltownLate Phase of the vietnam war. blue has some heavy units including a destroyer and quite many aircrafts. Red has the advantage of higher income and cheap troops ready to gang up on blue in different spots and steal bases by ountnumbering the defender who has to decide if he wants to spend units for capturing or defending since the income is extremely low.NamworldFirst as red player I thought I had blue down there, but then I was about to get eaten. I'd say, if you play red, make it slowly I'd say, because blue has strong units to repair so advance a bit first, then go defensive while building up your own strong units.229*3515755681017511000abyesyeshttp://weewar.com/map/55399http://casaubon.lima-city.de/Weewar/w_maps_nam.htmvietnamWeeseltownsouthern vietnam with the Ho chi minh trail bringing red troopers through laos to the southern war region. blue has more valuable but less units. check out the annotations link! blue airfoce & firepower compete with red's masses of simple troopers. Very low income per base makes force rebuilding strategies more important. block battleships, destroyers and DFA in units building settings.225*35228003021106756300abyesyeshttp://weewar.com/map/54462http://casaubon.lima-city.de/Weewar/w_maps_nam.htmvietnamcountWasilijThis could be anywhere in vietnam, so the location is not possible to be specified. A pretty chaotic map where red Vietkong charges on blue US throughout the jungle and tries to capture blues main base in the lower right corner across the river. Big ships and subs should be blocked from build here.230*30502000613141495010125abyesyeshttp://weewar.com/map/43853washingtonMezmaronRed starts invasion from the canadian city of Victoria into US and blue held territory. blue has just a sub to attack the red battleship instantly but will lose bases very quickly as red sets over with a massive force of amphibic craft.210*1110020008112007000abyesyeshttp://weewar.com/map/51335washingtonreal_mccoyboth players start with 3 hovers in the state of washington, blue near mount olympus and red near yakima. the state area east of red is cut off. both players should get 5 bases if they are equally skilled and seattle is the neutral base reward in the very middle if one of them plays better.224*20200300633900900abyesyeshttp://weewar.com/map/44565washingtonyattadogall colors start in one of four corners with a trooper and 2 bases. this shows seattle city in between eliott bay and lake washington in large scale but in difference to other city maps it has not the typical dense base grid but neutral bases are placed more sparsely. on the other hand income per base is quite high.430*30150045222275757575abyesyeshttp://weewar.com/map/44604washingtonyattadogsmaller scale of the seattle area, starting as a team game. a good thing about this is you can play it either as a 2 or 4 player game, because it is east against west with lake washington with mercer island in between.435*35100600581111150150150150ababyesyeshttp://weewar.com/map/45425washingtonyattadogthird installment of yattadog´s seattle/vancouver region in smallest scale of the three. 2 players expand vertically and compete for the many bases in between.230*3020020051007575abyesyeshttp://weewar.com/map/44538washingtonOregonGregThe bases represent Otis Orchards, Opportunity, Bigalow Gulch, Mead, Deer Park, North Spokane, Seven Mile, Medical Lake, Downtown Spokane, Spangle and Mica. The lakes are Medical/Silver lake, Liberty Lake and Newman Lake. You might even notice Mount Spokane, South Hill, Geiger Field, and Felts Field.230*271002001300225225abyesyeshttp://weewar.com/map/33318washingtonPyldrvrThe state Washington split vertically between players 1 and 2. all infrastructure is partitioned between both, an open range is the horizontal axis where most land based attacks will take place near the bridge over the other axis - a vertically running river forming the border between the enemy territories.230*252001000077150150abyesyeshttp://weewar.com/map/43065washingtonteohunterthe state washington with airfield terrain hexes used to create roads between citybases, where raiders and other hard land units benefit of using only 3 movement points per hex. player will most probably activate territories with equal income on this map.230*257501200750750abyesyeshttp://weewar.com/map/20222washingtonLordRahlbiggest washington state map out there supporting more than 2 players. high income and many bases will make expensive units appear soon on the map.430*30250500440000300300300300abcdyesyeshttp://weewar.com/map/41556washingtonhogeteam map with first party starting in seattle and the other across lake washington near bellevue. map is geographically correct having the mercer island and other significant coast lines. very dense base placement on map results in many expensive units showing up.434*30125400730000225225225225abbayesyeshttp://weewar.com/map/44909northamericaprclothmap showing new england region with the US states of maine, vermont, new hampshire, massachusetts and some of connecticut and rhode island. the state borders are indicated by yellow sand stripes.LeoRossiI feel that after the first three rounds with teams, team A (blue+yellow) was finished. 375 seems to be an interesting dollar amount. Not high enough to build very expensive stuff and not low enough that you are conserving your forces’ health. The map seems balanced for team or FFA play. The only disadvantage I can think of is that the northern armies have a little bit larger area to cover so getting the armies to the fight could take a bit longer.426*303751000120000150150350350ababyesyeshttp://weewar.com/map/55270northamericacullstermap showing region between canada and florida in a large scale. it is set up without airfields and both initial forces are positioned near washington, so an american revolution or civil war scenario can be played. while the great lakes or the mississippi waterway can bring naval forces far inlands the appalachian mountains block heavy units. ThulsaDoomBlue/Red start face to face on this one. Working back into your territory while guarding the front appears to be the beginning strategy. There is potential for Blue to work into Red's front line, but at the same time if Blue does not work west on the map soon enough the flank looms over him. On first play I lost my front line midway, but was still able to bog down my opponent for the purpose of not letting them round Florida peninsula. The geography allowed this, and it saved me on several turns. This map appears to be a bit more of a challenge for Blue in my opinion, although patiently planned attacks may be the key, seeing that crossing over middle terrain is a slow process. After first run I enjoyed the map, but found that southwest portion of map did not come into play much at all.225*3050375241100abnoyeshttp://weewar.com/map/28424northamericaluckymustarda straightforward continent map of north america extended with greenland, the carribean and central america. lots of mountains and desert terrain in the middle. all water connected/navigable via the panama canal.DarkbeeIt seems like a map involving Americans, Canadians and Mexicans would be begging for jokes and laughs, but sadly this map is no laughing matter. It has some serious balance issues that are very much Weewar's and nothing to do with sociopolitical differences. It would appear that purple is doomed from the outset with little opportunity for fast and cheap trooper expansion, instead needing hovers to stand any chance of staying in the game. On such a low income map, if other colors can expand with troopers alone, this puts purple in a bad situation. Red also gets squeezed pretty early on between yellow and blue, with some tricky decisions of expanding north at the expense of losing ground to blue, or take the fight to blue while handing yellow the north. You might be asking yourself, can't we all just get along? Sadly in North America the answer is no.426*4010010016111175757575abcdyesyeshttp://weewar.com/map/24100northamericaOregonGregThe battle for the NW corner of the United States. map is elaborated geographically. the 4 big bridges across the enlargened columbia river are the natural choke points to fight for and cross the border.226*261504001633225225abnoyeshttp://weewar.com/map/40675northamericaBigJohnsonLatest addition in the Washington state series by Big Johnson. Lots of heavy terrain and chokepoints make this a 2 player navy fight, with capital ships going inland through the river network. Both red and blue will activate 15 bases before major assaults will commence.230*251002503000225225abyesyeshttp://weewar.com/map/54150northamericaNature_Godone of nature god´s mini continent maps including the US, canada and mexico. all bases are taken. mostly on the side where the airport is located the more dangerous attacks and pressure by your opponent can be assumed.CasaubonGreat map for fast paced games as you dont need to capture neutrals. In my experience pretty balanced. Blue earns its 450 of $ first but can`t attack really effectively before turn 3 so red has some time to build adequate countermeasure units. The initiative is rather in blue´s hands but appart of that the advantage is not that big, because the plains in the middle don´t give cover for infantry units and holding a position there without a base is rather difficult.214*137510006611501450abnoyeshttp://weewar.com/map/51909northamericashaveandahaircuthuge map of canadian and US territory. mostly plains and forests, some harbor chokepoints when navies are coming to play later. west vs east starting disposition and some build up phase before conflict. map has been copied and reused a lot as a blueprint by others.GarryVery interesting and geographically accurate map but not well ballanced at all. Red has a big advantage in the number and position of bases to capture. Red will dominate the center peninsula and grab 25,2. This outflanks any blue effort to control the 21,9 or 21,12 chokepoints. After that is is just a long grind unless red makes major mistakes. Hope someone playbalances but until then do not play rated239*3475200462343754975abyesyeshttp://weewar.com/map/29994northamericashaveandahaircuta rebalanced version of one older map by somebody else (nick danger?), whose profile was deleted long ago apparantly. including north american territory of different states. the panama canal is navigable but there is not very many harbors so they are definitely important structures you want to get your hands on.GarryThis is a very challenging map. Players will have to use their initial 11k points wisely, since income is very, very low. Early decisions on what to purchase will decide the whole game. The normal 'race for income' does not apply. Bases are not as important for income as for positioning.230*3025110002100225225abyesyeshttp://weewar.com/map/30033northamericaNosaja low income civil war map with strong focus on the east coast. limited units suggestion by the author: Troopers, Heavy Troopers, Light Artillery, Raiders (Cavalry), Speedboats (Galleys), and Subs (Iron Clads - and just as useful). The north has a slight city advantage which historically gave them the edge in the battle. The South's early advantage in commanders is represented by their initial heavy infantry.GarryWell, I havent played this map but dont need to in order to know not to play it. Major problems: Red has heavy troopers to represent an early advantage in commanders... but in a game without tanks, heavy troopers are a DISADVANTAGE with lower move but the same strength vs light troopers. Esp considering all the woods and mountains.
Subs allowed, but foolish to build without battleships to attack, so they dont replicate ironclads at all. The map is so congested and income so low that games will likely break down into stalemate. Hard to get only light artillery in place to break the logjam.
Interesting map, but with the unit set and congestion not really worth playing. 223*30251000112925503600abnoyeshttp://weewar.com/map/37055northamericablaster1This Carribean map shows the eastern unowned half of Cuba, and also parts of Haiti, Jamaica, and the Bahamas. The original map description doesn´t state it but pruple and yellow definitely should be in 1 team as yellow is very underpowered here with the massive credits around and without a single base.Penumbra_Du_FromageIn theory, I like this map. It plays well as Red or Blue - but Purple has limited capability to expand, and if he teams up with Yellow (who has no base of his own to begin with) - has to give up a base and probably a harbor right off the bat to give yellow some room to grow. This in turn bifurcates the Purple / Yellow team - splitting 2 small forces against 2 larger foes. If you have 2 friends you want to squash with verve, invite them to be Purple or Yellow and watch them struggle to hold ground against the 5-7 uncontested bases Red and Blue are handed. Otherwise - this map needs some real work to become a fair and balanced war. 420*20225500074430230025505751200abccyesyeshttp://weewar.com/map/41327northamerica1stArmoredconflict at mexican border with lots of sand and mountains, the river in the middle separates the horizontally opponents. access to bridges is vital, no harbors on the map. blue starts with higher activation potential.218*185040044738253075abyesnohttp://weewar.com/map/50851northamericaMaximusanother civil war map with suggested limited units. rough terrain in teh appalachian mountains, map has some bases west of mississippi and north of great lakes too. 225*30502005151127504600abnoyeshttp://weewar.com/map/36625northamericaWarmakerprobably the largest US civil war map out there. has equal amount of starting bases for both players & no starting units. some neutral bases in the middle to race for. navigable mississippi river with many bridges and waterway around florida.230*341002005121200abnoyeshttp://weewar.com/map/44150northamericapketzlean american civil war scenario with lots of starting cash but low income per base. both sides start with many troopers and some light artilleries. map author suggests to limit units to soldiers, light artillery, and assault artillery. there is 9 red harbors placed around inlands without the possibility to produce units. probably each represents one confederate state.234*35753000180030252425abnoyeshttp://weewar.com/map/50358northamericaPiMDmap of the gulf of mexico with US vs Mexico VS Cuba set as opponents. Oil Rigs are setup in the Gulf and are open for whatever country claims them first. Each rig will give you an additional 250 points per turn. harbors and airfields are ready to spend the high funds in this map.GarryVery interesting and fun map to play, but hard to tell about the balance. High income/base means it is very unforgiving to any early mistake. Players will have to balance base exploration and building up a navy strong enough to take on the others. Individual skill and early base-grabbing and building decisions will be critical to the final outcome.335*3430018006444300300300abcyesyeshttp://weewar.com/map/49233northamericaWeeseltownmap of central america in a scale of 1:12.500.000 that is culturally maybe closer to south america but geologically part of the north american continent. players should be in 2 teams: BLUE - Guatemala (Team A), RED - El Salvador (Team B), PURPLE - Honduras (Team B), YELLOW - Nicaragua (Team A), GREEN - Costa Rica (Team A), WHITE - Panama (Team B). each color has different units and access to bases.641*35751503245242001350001100450abbaabyesyeshttp://weewar.com/map/55396http://casaubon.lima-city.de/Weewar/w_maps_centralamerica.htmnorthamericaWeeseltownthis is the same map I used for the 6 player meso america one but here its just 2 players, with 1 trooper and a harbor each. the idea behind this is that a local conflict right at the panama canal grows large and more and more countries are drawn into the conflict as players get more bases in the area. first moves are decisive!241*355050024007575abyesyeshttp://weewar.com/map/49268northamericaHektorhuge map, with big armies waiting to clash, yellow has most bases by far and will get all neutrals in the beginning. therefore the other should play as a team at least in the beginning. map shows US, canadian, mexican and caribbean territory. 2 Invaders from seasides and 1 from southern US border.MovidaIt wasn't fun at first (for yellow) losing all the bases and units, but subsequently at later rounds, if played correctly, yellow will gain the advantages of having the most bases.477*3510010003500201490019400580034725abcdyesyeshttp://weewar.com/map/45153northamericaNosajThree imperial powers (french in canada and on mississippi, english on east coast and spanish in cuba and mexico) charge the continent in a game of expansion and shifting alliances fought on land and at sea. (Recommended without DFAs and BB)Casaubonthere is several things about this map I like: a historical setting, the map is not too big, it has 3 players which is uncommon and expansion does´nt start from a single base which is way to frequent in map design. unfortunately there is a big disadvantage: purple is underpowered and gets squeezed from both red and blue simultaneously.327*3112540013222112510501200abcyesyeshttp://weewar.com/map/34779southamericaluckymustardone of the oldest real country maps in weewar, made before the map editor was implemented. the amazonas river system had been oversized to open additional water connections. on the other side the andean mountains and the waterways together block heavy units to travel far from their base. the north got more neutral bases.GarryVery interesting looking map, but not a good one to play. Mounting an attack across the amazon is almost impossible. Too far from base of supplies. Defending is much easier from the south since any trooper or esp heavy trooper in the jungle will stop any navy units from going south - meaning the DFA's can destroy any attack by river one at a time. Will take a massive navy to come around from the sea... and dont even think about attacking down the andes. Overall a great looking map with historical accuracy that will be really bad to play... esp as a northern power.427*40100100111111375375375375abcdyesyeshttp://weewar.com/map/11896southamericaNature_Godwhole south american continent in mini dimensions, including galapago and falckland islands and the navigable panama canal. To balance red has more starting bases and blue takes longer to capture all his.bdr529This map turned out to be extremely entertaining and challenging. Being part of Nature_God's "MiniMap" series, space is confined and each move requires more scrutiny than the average mega map. Land units play the biggest role in the game, with some air and sea support being useful to balance out spending and strategy. Each side (red vs blue) has their own slight advantages and techniques which makes switching sides and re-playing this map enjoyable too. Neither advantage seems to affect the game absolutely, so I would have no concern entering a game as either red or blue, even a rated game. For unit selection, our two games consisted mostly of light + heavy troopers, artillery and some moderate hard units. A few heli's and jets made appearances (use those cautiously though because they don't have many places to hide after attacking!), and sea units never progressed above speedboats, but maybe that's because we went the air route first. Spending is at the perfect level, I think. Anything more would lead to a 'disposable troops' type game and anything less would make it difficult to maintain the balance and strategy that Nature_God intended. It was well thought out. All in all, I very much like this map and would be happy to play it rated as either color. 218*2075125756450450abyesyeshttp://weewar.com/map/54142southamericaod_olsen18small map showing the south of south america, the archipelago of Tierra del Fuego. Red starts in Rio Grande and blue in Porvenir. because income is quite high everybody should be able to build a plane or a ship after some saving turns.WolfmanThis map has a very delicate balance, but Chile (blue) has an advantage because its bases are closer and can be reached by using only troopers compared to the Argentinian side (red) that needs at least a hover and a few more rounds to conquer the Falklands/Malvinas Islands. Because of that, blue will be able to save more and this will make a difference later in the game. This delicate balance is because each army can be rebuilt, more or less, at the same rate as it is being lost, so, in the end the winner may be the one who can keep more units alive and, by consequence, save more money. Another thing are the mountains and the desert between the two areas, which make advance from both armies more complicated, except when using the passage in (7,7).218*18200200411150150abyesyeshttp://weewar.com/map/31602southamericaMcMonsterThe original http://weewar.com/map/31602 was created by od_olsen18 in 2008. I've made substantial changes to correct for geographic realism, and game balance. It seems like this might make for an interesting close quarters map, with a mix of race for the base (southwards), diverse units and terrain types. The cities and ports represented are: 5,1 Santiago 4,5 Talcahuano 10,3 Buenos Aries 12,2 Montevideo 5,7 Puerto Montt 8,7 Bahia Blanca 4,14 Punta Arenas 8,14 Stanley - Falkland Islands218*1830002220375abyesyeshttp://weewar.com/map/55188europeMapMakerlatest installment of one of the most popular maps on weewar. this map features colors positioned like the big countries engaged in world war 2. it can be played with different teams though and stays balanced. a dense base grid throughout the map results in a big army growth and secure areas for all colors, so players who are losing ground still can play an important role when slowing the advance of others tactically and helping out adversaries of their own enemies. Nature_GodNo.1 team map in weewar imo, 10 out of 10! Not ideal for FFA but still a fun and exciting game.640*30100200961111003753005253003751800abcdefyesyeshttp://weewar.com/map/41783http://weewartimes.com/2008/06/30/review-stirlings-europe-v4x/europeRinaThe mediterranean island of cyprus is located south of turkey and east of greece, west of the lebanon. It is a sovereign state since the 60ies and was a contentious issue for a long time between greece and turkey. both players start with 3 bases each, one airfield and 2 harbors. the island is mountainous and the geographical realisation is accurate with this map. The map is filed under europe as long there is no separate cyprus button on the world map.johnmd20Fun little map, with both sides having a chance to win the game in what appears to be a balanced map. You must decide early if you're going to make this an air or a sea battle, as the low income makes it difficult to do both out of the gate. Over time, of course, you can save plenty of build units of any kind but the early part of the game is key. Get a leg up early and it will be difficult for the other side to come back due to spread out terrain and only a few choke points.
This map requires patience and an ability to do something with all of your units. Any waste would lead to destruction. I would be comfortable playing this map as a rated game as I think it's fair and would play the map anytime. It's not a map where you slug out it but, instead, methodically build up your attack units to exploit the weaknesses of the other side.
In that regard, the aggressor must be sure they have superior numbers or else the attack will be thwarted and dome awaits. Great map!230*2015050003300abyesyeshttp://weewar.com/map/49084europeSteppenwolfThis team map is based on Stirling´s mini europe 2.00 but has a big difference, huge starting funds and very low income per base. Steppenwolf put a lot of emphasis into balancing and fixing starting positions to make the map work despite the unusual funding in the start.622*1640800046111100757575757575abbaabyesyeshttp://weewar.com/map/56064europeMightingomap resembling the english channel, northwestern france and southern england and wales. there is also a channel bridge and islands with income in the channel as well as a mountain range blocking passage to heavy units from going too far after crossing the bridge on the french side.225*251502002522150150abyesyeshttp://weewar.com/map/49343europeBaekemap of the 2 neighboring countries, red south is belgium and blue is the netherlands in the north. the borders are indicated by stripes of yellow sand tiles. both players have the same starting assets.218*3010020061115251525abyesyeshttp://weewar.com/map/20329europeMightingoAn approximate map of europe in a large scale with 5 players starting in classical positions as Britain, Russia, Germany, on some sea bases the US and finally Italy. The coasts do not look sphaped very correctly.525*252002003511243297515754325350abyesyeshttp://weewar.com/map/19116europeterminator2009latest installment of one of the most popular maps on weewar. this map features colors positioned like the big countries engaged in world war 2. it can be played with different teams though and stays balanced. a dense base grid throughout the map results in a big army growth and secure areas for all colors, so players who are losing ground still can play an important role when slowing the advance of others tactically and helping out adversaries of their own enemies. GarryVery good 2v2 map. Teammates have to be aware of each other but the early game is Purple v Red in a land battle for north Europe, and blue v yellow sailing for control of the med. Early decisions about how to build base are important but it is possible to overcome mistakes. Blue is challenged by the long sea jump from spain to the very needed bases in italy. Red has a large land mass but his navy is bottled up easy. Purple has to be strong navy and capture all of france/germany/scandanavia. Yellow has to do a lot of early naval movement to capture egypt and get around greece to beat blue to italy. Seems good balance for a team game.440*301002000721111150150150225ababyesyeshttp://weewar.com/map/54157europesemanoesishistorical medieval war between england and france. map author suggestes to disable hovercraft in game setup, england can be reached by 2 harbors spanning the english channel. players have forces on both sides of the channel.johnmd20I have now played this map 4 times and it's been 4 completely different games, all of them excellent. Balance is still a little bit in question, as I have seen red triumph in only one of those games. That said, it will always yield a fantastic game and everyone should try it. If you're worried about balance, play it unrated. And I wouldn't call it unbalanced, because blue has won a couple of games that could easily have gone the other way. Hear me loudly, I am not saying it's unbalanced, just that I'm not sure and I feel it's important to make that clear. Back to the map. Basically, there are so many areas of importance on this map, you have to pick and choose where you want to focus. And if you pick the wrong spot and your opponent doesn't, it will be lights out. But I love the choices this map gives both players. I have been red twice and blue twice and every single one of my starting turns has been completely different. I am a huge fan of maps where you are fighting from all sides and this one is up there with the best of them. As well, you will need skills with every single unit available on this map, except for the worthless Zerker, of course. If you foolishly use planes or ships, it will be a short game. If you don't defend your position, it will be a short game. However, if it ends up being a long game, prepare to be taxed by the strategic decisions you have to make and entertained by the brilliance of the map and the gameplay... Play this map now.223*30100200443535501800abyesyeshttp://weewar.com/map/25766europeCasusBellimap showing germany´s plan to attack england with an invasion force during ww2. map showing northern france and southern england. high income and many units.244*31300100041002785035775abyesyeshttp://weewar.com/map/27928europeIcenialpine mountain territory in central europe where borders of several countries meet. one Airfield in the very middle and bases at strategical positions where passes open way through the barren terrain.WolfmanThis map is slow in terms of moving troops because of the terrain...The airport can make the difference but the one who gets it must finish his opponents as quick as possible, before the others join forces like here.425*257560011117520075200abcdyesnohttp://weewar.com/map/27607europecullsterengland and france territory before D-Day. allied invasion as a blue purple team, red has to activate many bases to stand a chance.340*3132550055000306004015031200abayesyeshttp://weewar.com/map/28747europeWeeseltownbig map for a long game. scenario is set up in a fictional cold war conflict in the year 1973 with the historical military strength relations of NATo 3 : Soviet forces 4 in Europe. Soviets have much more units, but they need to be brought to the front and mainly the blue nato units are of better quality. almost no income so it is more important to spend the initial 10000 wisely than to conquer bases. genuine europe map geography.241*355100001333335000065000abyesyeshttp://weewar.com/map/50350http://casaubon.lima-city.de/Weewar/w_maps_nato.htmeuropedanlar78accurate map covering the scandinavian peninsula, bits of mainland europe and the baltic countries. bases represent big cities or regions further in the north. danlar suggests teamplay with denmark, finland and norway in team 1 against the rest.627*34175045010021525225450375150525abababyesyeshttp://weewar.com/map/49998europebjarnegronnevikbeautiful map of scandinavia, the baltic & some parts of iceland and scotland. expansion from 1 base, some colors have easier paths to neutral bases than others.625*3010030013111111000000abcdefyesyeshttp://weewar.com/map/20085europeIceniengland and france territory along the english channel or la manche as the french say. Almost all bases taken (except 1 in near Belgium) and some army deployed, but needs some buildup to get a reasonable invasion force to start invade across the water.johnmd20England and France II. I have to admit, I wanted to love this map and I think the basic foundation has a lot of things to make it interesting, but this map ultimately turns into a naval battle and it gets a little bit tedious. It is fun but not fantastic. It is good to pass the time with a naval slugfest but there isn't that much strategy involved. It comes down to this: can your destroyers, subs, and battleships beat the other guy's? But all is not lost, this isn't a negative review, just not a glowing one. I give it a B and will continue to play it for another week to see if I pick up anything else.230*25200200191042254475abyesyeshttp://weewar.com/map/27775europedanlar78smaller version of danlars big nordic countries map with less players. short build up phase and early action with several fronts for every player as the allies do not share a common border.WolfmanTo move my (blue) troops to protect my bases was slow because of the forests and mountains in the middle of the terrain and then cross that other forest between north and south was also complicated. so, I think blue can conquer bases faster then yellow and, because of that, save more money in the beginning of the game...to save time and resources I did not try to conquer that harbour/airport complex in the north and only could go to 11,2 when everybody was already fighting with 8 bases.416*211400271111375450450450ababyesyeshttp://weewar.com/map/50397europeBaekeworld war I map based upon stirlings europe, with bases aligned along the western and eastern front which makes them a decisive theatre of war. neutral countries hold no bases. some colors share frontlines so they really should play as a team on this map.640*3010000131314131317175021504250122524504300aaabbbnoyeshttp://weewar.com/map/44012europefonusA European FFA map based on the political conditions of 1800 based on a genuine selfmade continent map with some parts of north africa. Many bases on a dense map. Limited units could be a good idea.627*347550064121212121212300450450600750900abcdefnoyeshttp://weewar.com/map/37568europekillenheladagenhigh income on this scandinavia map. geography is quite accurate on this beautiful medium sized map. but yellow starting with 2 aircraft ruins the map, because yellow could block both bases of either green or blue player completely.Sorensson Denmark is way too strong with a destroyer in range of oslo/gothenburg right from turn 1. Finland can block the baltic states pretty much immediately. Sweden and northern norway are out of actions way to start with.518*2240030091111160090045017001000abcdeyesyeshttp://weewar.com/map/19568europecullsterweewar in world war 1 setting, allies share a front and neutrals are blended out. units should be limited and hovers, tanks, heavy artilleries, bombers etc. disabled. a game here makes sense in historical team setting only.BigJohnsonSeems the teams in the middle always loose, that would be my experience....but I do like the map! maybe blue & green on left are a bit to powerfull as a team ...hard to defend against. I would not give blue as much power in lower right. Just my thoughts... (:627*34100500688888816650652548503125252518025aabbabyesyeshttp://weewar.com/map/48912europeNature_Godmini europe map based on stirling´s mini europe´s geography to fit 6 players. all bases taken, teams suggested as axis v. allies.Penumbra_Du_FromageA good map - but Purple starts out strong with no pressure to do anything but expand, and if purple and blue both push on red - red will easily be overrun even before Yellow and White's forces can unite or begin a proper asault against blue or green, effectively ending the match before round 10.622*16602000999999575300500525875725abababyesyeshttp://weewar.com/map/53649europeWeeseltownAll colors start in a baseless chaotic FFA mayhem where its very difficult to get the first base at all. allowed unit types suggestion: Trooper, Tank, Light Artillery, Hovercraft, Speedboat618*1710020031000000175017501750202519501950abcdefnoyeshttp://weewar.com/map/48700africaWeeseltownafrica designed as a local conflict without outsider supporters on this continent. very low income and no harbors make small skirmishes in the jungles and deserts decisive. cheap units and repair fields are valuable here.DarkbeeFitting that a map of a continent comprising of many so called Third World countries would feature third world income. Income is one of the key features of this map because it is so very low. This forces you to spend wisely, attack wisely and plan your expansion very carefully. In some ways this is a positive thing as it stops the map becoming another DFA/Trooper slug-fest. In other ways, it can make the map heavy going particularly if players are only taking a turn or so a day. One of the main problems with this map is that it's one of those Ring-a-Ring Rosey maps in which players fight in a circle, leading to each opponent typically having an opponent either side. This leads to the inevitable collapse of some players at the expense of others, and then at that point the map is pretty much game over for everybody. To this end, Purple definitely seems to have a strong starting position and is afforded the luxury of favorable terrain for expansion and the ability to somewhat sit back and let everyone else fight it out. Overall, a reasonably fun, albeit slow moving map with some potential balance issues. Spend wisely and rejoice in the fact that you won't be indebted to some Western, industrialized nation for the rest of your life.630*352084042111111150150150150150150abcdefyesnohttp://weewar.com/map/52919africaIcenithis medium sized map shows some european land also but since it has income generating bases in north africa only (just one airfield and harbor in spain and italy) it was filed under africa. the bases represent the cities of Gibralter, Tangier, Algiers, Tripoli, Ben Ghazi, El Alamein, Alexandria and Cairo. high income makes this a sea battle along the north african coast.nocksBlue biased Map. Seven bases, four within blue's reach and three within red's. Having an airfield right at the beginning is the only slight advantage red has, but, if played against an unexperienced opponent and by some unit limitations red may be able to turn the tide. Because of the huge starting credits (3000) I recommend to disable destroyers on this map, otherwise it is too easy for blue to rush for the center.225*2530030005205001800abyesyeshttp://weewar.com/map/27750africacullsternorth africa in world war 2 setting. red italo-german forces near tunis versus commonwealth forces in egypt.230*141502503331452514250abyesyeshttp://weewar.com/map/22708africacaesar_xthis map replays the battle of el alamein by the 2 famours WW2 generals in north africa. fighting will start in turn 1, because units are very close already and the only region accessible in a reasonable speed for units is the green stripe at the coast. the sahara sands southwards won´t see any action except some dog fights by jets maybe.johnmd20Definitely a blue biased map. It's a cool looking map and with some adjustments, it could end up being pretty good, but right now it's just not a fair fight, blue gets the drop on red right out of the gate and red can't do anything to defend against blue's onslaught. I don't suggest ever playing this map rated. The only way this map would be worth playing is if a seasoned player wants to help out a newcomer. It would be a decent challenge for a veteran playing as Team Red. Still, I wouldn't play it rated, just for fun.218*1810020060047253950abyesyeshttp://weewar.com/map/25988africavigilesanother north africa map, but this time with same 13 units for both blue and red. the map is topographically not very accurate (or at least it remains unclear what region it should represent).johnmd20Get ready for a very long game on this one, with a lot of units. It would be a lot of fun to play anytime, but be prepared for this game to take up a space in your headquarters for a long time. Played with Casaubon and we were at 30 rounds while things were still getting going. In reality, this game will come down to who gets the center bases and it will be a great race to see who gets them. One negative on this map is the lack of airports, one more would probably be better. And second big problem is the starting naval units. If a destroyer gets killed but your opponent's sub survives, it will not be able to be killed. I don't like maps that can cause a stalemate, so I think playing this map unrated for fun is the better option. Grade: B+229*252501000173370007000abyesyeshttp://weewar.com/map/23203africaWeeseltownhuge north africa map for a long play. in its first version this was made as historical ww2 north africa campaign (see annotation link) but for balance the map was returned to fiction. 3 colors start in south europe and invade from north & 3 colors expand from africa itself. big horizontal distances.danlar78From Casablanca to Cairo is a really big map that can be played for many, many rounds before you can see a probable winner. There are some minor balance issues (as is the case with most maps). Green is for example a little to slow in the beginning, the players to the far east and west (White and Yellow) have the advantage that they can fight with only one enemy while all the other players face two opponents. But still, the map is fun! You have the possibility to fight on land, in the air or on the sea and what happens in one end of the map has an delayed ripple effect all over the map. I also like that it can take a long time before all the maps bases are captured. That leaves many options for the players. Very unpredictable and challenging :)677*3510010061111000300300300150300375abcdefyesyeshttp://weewar.com/map/50372africaWeeseltownAlmost same map but with a historical ww2 setting, with US (yellow landing in western north africa while german (red) and italian (purple) axis trying to kill british in egypt (blue). Block DFA and helicopters!477*35201001411101270010950118506100abcdyesyeshttp://weewar.com/map/49269http://casaubon.lima-city.de/Weewar/w_maps_casablanca.htmworldCasaubonbiggest world map out there, used as blueprint for quite many other maps. it has 3 starting areas for every player so if you replay it, you can focus on a different starting area, even if you play the same color. it is quite decisive to not let a whole continent fall into one single opponents tenure as the resource growth increases heavily with the turn count. a long term game map.SorenssonI really like the 3-team setup, makes for a lot more interesting play where you don't end up fighting 1-on-2 on most continents and have one "home ground." Nicely balanced map, especially suitable for 3-teams, but also other setups. No real dead areas, but a few areas have a bit of risk of trench warfare (hard-to-manouvre europe). The mix of terrain and well placed air/naval bases makes most battle grounds varied.656*3510080076999999000000abcacbyesyeshttp://weewar.com/map/36038worldMezmarona large sized world map with low income per base and high starting credits. all colors start as european colonial powers did in 16th century without a base but with an harbor that will spill warships on a frequent basis to establish colonial footholds around the globe.DarkbeeTake the 'colon' from colonization and you have the essence of how much fun this map is: about as much fun as a colonoscopy. There are some serious first turn advantage issues at play on this map and even the low income does nothing to bring about balance. The idea of the map is nice but sad to say the execution is poor. This map should be avoided unless absolutely necessary, much like a colonoscopy.440*30251000300000300300300300abcdyesyeshttp://weewar.com/map/52348worldluckymustardA popular and old World map with colors starting as 1 per continent. Additional sea- and airports in the oceans. Initial high cost units shorten the buildup phase and quicken the action. The antarctic offers many neutral bases for the first arrivals.640*3120050021111111417541754175417541754175abcdefyesyeshttp://weewar.com/map/18963worldJefmostly world maps have lots of players on them, this small one having only 2. both have bases on 2 different and distant spots so there will be more than 1 front. high income and 2 ready hovers make this a quick game.ThulsaDoomGood mini map, wise start positions, and enough space to make a game of it. Due to small land mass, this will force you to explore other unit combinations. Limited shipyards, and plentiful airfields is a good balance. Fun map, cheers to Jef's tweaking.225*1930001222600600abyesyeshttp://weewar.com/map/50742worldhogeSmallish FFA world map with all continents connected with bridges. All three players are invading with 2 sets of 2 hovercrafts from different directions.GarryInteresting map with a lot of possibilities but not well balanced as is. First, red is very much 'in the middle' constantly fighting two fronts while both the others have a 'safe' flank. Europe needs a port (perhaps 10,6) and the airfield at 7,3 should swap with the base at 9,2. Also might do better without hoovers.318*1410030014000120012001200ababcyesyeshttp://weewar.com/map/43729worldhogea big genuine world map with 1 player on each continent, and 2 in asia. most parts of the pacific ocean and some land next to it are missing.ThulsaDoomWell it was quite the smorgasbord of action on this map. First out as yellow. First observation yellow is 2 turns away from an airfield in contrast to rest of players. Given his position to green, airfield is a second thought to taking bases and defending mountain range. That being said, north positions (purple/red/yellow) seemed to dominate. Red in particular is out of control powerful. Any attempt at a world map deserves props, but more revision is needed.
635*2410030041111111450450450450450450abcdefyesyeshttp://weewar.com/map/44855worldNosajRebalanced version of jeje axis and allies map. World war 2 in a global dimension with america split on both sides of the screen having bases on the far left and right side of the map. teams are Red (Germany) and Yellow (Japan) v. Blue (Russia), Purple (Britain), and Green (USA) with historically set up bases & forces somewhen around the battle of stalingrad.WolfmanYellow is too far from blue in the beginning to cause any damage to possibly hold it from attacking red and if green really decides to move towards yellow, then red/yellow has no chance to survive, I think. Red should have more troops in the beginning, this could give him more time to counter attack blue, purple and green. This could also give more time to yellow to come closer and provide more support by attacking blue.555*35100012201515201710850198501752586758100ababayesyeshttp://weewar.com/map/47501worldMapMakerthe middle east and surroundings in asia, europe and africa. many bases in the center. secure income regions on the borders for some colors. grassland "roads" lead through the deserts and quicken travel time.GarryGame-test wise, I think we are pretty sure that green is way underpowered from the begining. I think purple is hurting with slow / limited growth too. Blue/red/yellow seem pretty even for bases available & initial position.535*32100200941111100000abcdeyesyeshttp://weewar.com/map/38317worlddpilgrima geographically basic mediterranean map presenting the Punic Wars, pitting Rome (red), Carthage (blue), Gaul (purple), and Numidia (yellow) against each other, no allies presumed. Best played with just troopers (auxilia), heavy troopers (legionaries), raiders (cavalry), light artillery (catapults), speedboats (galleys), and hovercraft (marines). Tanks represent the non-replenishable supply of elephants used during these wars.nocksTeamplay is great, I think its fair to play Blue/Yellow vs Red/Purple or the other way round but not blue/red together in one team, because red + purple are superior in this map. europe is very hard to play for blue since its almost impossible to fight purple up in the north... 2 bases + long support line vs 4 bases of purple. because of the mountains north of italy red got an easy play defending purple. I think purple is going to take over spain, red defends purple and concentrates on smashing yellow - while yellow tries to survive against red and somehow blue.430*305030097244157513005751300abcdnoyeshttp://weewar.com/map/28940worldhogeOne of the biggest world maps out there, good for a long lasting game. All players start from hover circles in the sea in 5 different oceans so everbody can choose where to land and grow his empire.CasaubonAt first glance I thought this was a revision of my own world map, but then with a closer look I realized all continents were crafted from scratch. Big respect to it´s creator hoge, who made this map look very solid in terms of topography and geographical accuracy. Since all players start within hover blossoms in the sea on 5 different spots, this map is good for FFA or teamplay respectively. The turn order does not matter, because the hovers are placed randomly in every starting circle. We played this as 3 vs 3 teams and it was a really good game. Big recommendation if you are looking for a fun game for several weeks. Mind to balance your teams skill-wise and set the time limit to 1 day at least.656*3510030068000000150015001500150015001500abcdefyesyeshttp://weewar.com/map/44631worldBigJohnsonA generic world map with the southern hemisphere oversized, also the whole map is displayed in an interesting twist to the southwest, where australia appears next to south america rather than below asia.DarkbeeIf global domination is your game then this is the map for you. Some minor balance issues aside (particularly red's bomber harrassing Australia) this map really is a lot of fun to play. Don't worry about conserving the world's resources on this map, you'll have more income than you know what to do with. Play this one with friends or enemies... either way you'll have fun trying to crush them and take over the world!430*3040030003323245100510051005100abcdyesyeshttp://weewar.com/map/24017worldSomar96flattened mini world map to fit the iphone display. everybody has 4 bases, 1 harbor and 1 airfield. east pacific not navigable.ThulsaDoomAny multi-player map that wedges opponents between each other is always tricky to do successfully. The players on either border of the map seem to engage the middle at leisure and the middle players endure the uncomfortable game of will they wont they when it comes to pushing into each others territory. I'll have to defer to comments from fellow players that Red/Blue battle has to be inevitably fought and decided before Blue can engage anyone else, and Red must defend two borders. Thus Blue can hunker down and build up waiting for Purple to thin out the border armies. A geography tweak may be necessary to return an advantage to Red. Yellow is destined to travel east, and purple only waiting for their shores to run red. That being said, turn order is the saving balance between the two. Yellow must be reactionary to Purple when they show signs of invasion. All in all this needs a little more help. Seeing from the title that this was made for iPhone play I don't think it translates for a long game but a speedy resolution.420*11100200044440000abcdyesyeshttp://weewar.com/map/42988worldPrimarchthe pacific theater of world war 2, with japan and US east coast on the borders. navy battle with air raids before pearl harbor.230*3010020011081430012875abyesyeshttp://weewar.com/map/25085worldlarslarsWestern allied forces vs. Iran and rebel forces. DFA represent missile and nuclear capabilites. Hovercraft, berzerks, bombers, battleships and subs should be disabled.nice idea for a scenario map with good geographic representation. could be a really fun quick map with a bit of balancing. played as the red invading westerners, but i think they should have had first turn strike while iran had more bases activated. the invaders have to attack fast because iran ends up with more bases/income and can set up a formidable defense in a hurry.212*1110020043240755575abyesyeshttp://weewar.com/map/35574worldWarToolhuge map of southern europe, north africa and the middle east. many bases result in heavy high end unit builds in mid game. it is like you would have merged 3 large maps, so every player owns big assets of secure backland bases.johnmd20An ambitious map, one that could potentially yield some phenomenal games. I have only played it as a FFA, which puts a lot of pressure on blue and yellow, who are stuck in the middle. So if you're playing it FFA, you should probably play it unrated. However, if you create a team game, it could be a monumental battle, one fraught with excitement and many weeks of good battling. I am genuinely interested in playing this as a team game, because it's well spaced out with a lot of bottlenecks. You will have to command your navy and air force with skill to survive on this battlefield. And you will have to execute with your ground troops in order to advance and capture.635*751003000100222220150150150150150150abcdefyesyeshttp://weewar.com/map/45710worldParahSalinAn updated version of the ancient world series map. Starting positions altered and balanced (e.g. white now also starts with two bases and is in the SW corner). Income and starting credits lowered to slow down the expansion phase and further lessen FTA.CasaubonThe new version has some advantages compared to Wartools 6.0 edit, as ParahSalin moved the white starting to North Africa and smoothed the unfinished terrain near the caspian sea. On the other hand the main disadvantage persists and even was increased since the former version: Green now can grow even stronger undisturbed while the others fight each other. (See JohnMd20´s review for details). We definitely need a 8.0 revision.635*751001000113222220150150150150150150abcdefyesyeshttp://weewar.com/map/47538worldthousandjulysmap showing southern europe and north africa during the libya crisis caused by dictator gadaffi in 2011. this map is ment to be played FFA though. everyone starts with 4 troopers and no base. many neutral bases result in big fleets in midgame.CasaubonI played this map several times and saw different colors win it, which is good, BUT yellow always was dead first, which heavily decreases this map´s value. Yellow is in the middle, can buildup same as all others in the start, but as turns go on and everybody builds up a navy, yellow italy just becomes the enemy of all. Because of the fact that the islands west of italy are close to the italian peninsula, yellow will interefere with red and purple interest, making life easier for the half-time victor either green or blue, who won their private war in the east.535*341252007600000300300300300300abcdeyesyeshttp://weewar.com/map/53976http://tinyurl.com/mediterranworldstonema333A historical conflict between Lydians (starting in greece) and Persians (main army in today´s turkey) about 600 years B.C., where the persian victory gave the persian empire opportunity to rise to the status of an ancient era superpower.225*2510075107540504275abyesyeshttp://weewar.com/map/38356http://www.theartofbattle.com/battle-of-thymbra-546-bc.htmworldjagrcz68war between east and west egypt, separated by the nile river. players can cross the mediterran sea to calim greece and other small parts of europe. players start in a certain distance so no combat before about 6 turns.230*30200400173313501350abyesyeshttp://weewar.com/map/24533worldhogesmallish invasion map where players start in atlantic ocean with 2 hovers each to capture bases in central america. no airfields on map.320*1810030012000600600600abcnoyeshttp://weewar.com/map/43720worldMoEnormous sized map map with players expanding from Spain, Italy, Greece, Turkey, Israel and the Maghreb countries. Very nicely shaped coastlines with high recognizability for the single regions.677*3530020067000000757575757575abcdefyesyeshttp://weewar.com/map/38769worldshaveandahaircutInteresting map about a fictional conflict for the antarctic in a apocalyptical sci-fi scenario. Intense navy battles around the antarctic continent, with additional land skirmishes heavily influenced by void tile placement, representing the hostile environment of the icy continent.CasaubonThis is a very old map, but one of the most creative real country ones that I´ve seen so far, because it uses void tiles to display forbidding arctic ice. It´s pretty even for all colors as they can get 3 bases on the contínent and 1 in water, if they play right to secure their domain share. The only map inbalance could rise from a player not realizing the importance of securing the most distant base in his domain as early as possible, rather than from the different distances given by geography. There is a big con for my personal preference regarding this map though. The island character encourages building swarms of destroyers and the void chokepoints favor artillery, therefor no unusual playing styles with less overpowered units.356*35200120022000207520752075abcyesyeshttp://weewar.com/map/28893worldSirRonaldThe Antarctic without ice. 4 players invading from africa, australia, the pacific and south america. the new land has all neutral bases but no airfields and harbors. very high income per base.SorenssonInteresting map. Lots of naval battle but with construction sites rather than income as the limiting factor makes play different from that on most other maps.Yellow seems a bit too fortified with the Transantarctic Mountains creating a chokepoint, but otoh the player (R,B or P) who manages to block or take over another players secondary expansion seems almost guaranteed a win.430*3510001000811110000abcdyesyeshttp://weewar.com/map/53485worldHalfCockedJackplayers in the role of 3 middle east countries compete for 1 single neutral base on the arabian peninsula. lots of sand and no suez canal makes this an air war.WolfmanThis map is not very good...Nobody wants to take the first step because will have a disadvantage later in the game, like we can see here...Bases are also very hard to reach because of the desert, mountains and sea, just too much of a mismatch of terrain to make battles interesting or fair.330*3060012001111505050505050abcyesyeshttp://weewar.com/map/21457worldLensarall players have a base and 1 hover placed in a 6 player rose. map shows carribean islands such as cuba, jamaica etc., central america and northern colombia.GarryInteresting map but with a decided bias to blue + white since they have island base starts and no competition for those bases. Those two get a jump-start on income and then have very safe home bases to launch fleets to attack the mainland colors. Red and Green have flanks on the edge, but very limited base availability. Purple and yellow have more bases, but are in the middle with almost immediate conflict on both flanks. As the mainland colors slug it out in the jungles and mountains, blue/white build up fleets and can attack red/purple/yellow/green with almost impunity. Their secure income base on the islands gives them a decisive advantage. A more even game might be teams of b/r/p vs w/g/y forcing white and blue to fight for the islands.630*2515037527111111300300300300300300abcdefyesyeshttp://weewar.com/map/32896worldMohuge map at maximum width covering the mediterranean coast countries. each player has a trooper in his capital so the build up is slow, income is high so expansion with hovers is the next logical step for everyone.677*3530020067000000757575757575abcdefyesyeshttp://weewar.com/map/38769worldWeeseltownworld map in the ´risky´ series that have been inspired by parker´s board game risk. map is packed with troopers and base capturing is very dangerous and micro management of terrain and attack order bonuses is decisive. Suggestion for allowed unit types: Trooper, Tank, Light Artillery, Speedboat, HovercraftnocksWithin the first turns the chaos slowly vanishes, but the outcome on this map is from the beginning on unpredictable. Very tactic based and interesting gameplay, I suggest to play it only unrated - and with patience, because anyone abandoning the game ruins the game balance.620*181005019000000130013751225130013001300abcdefnoyeshttp://weewar.com/map/48701http://www.thegamesjournal.com/articles/Risk.shtmlworldIcenilengthy tiny world map suitable well for smart phones play probably. all players start with 1 base 1 trooper and 1 harbor. speaking of harbors there is much more of them than bases so you can spend your very high income easily.PlasmablasterCute little map depicting the globe that has some interesting peculiarities. For a start, bases give the humongous amount of 900 points/turn. This means that heavy hardware appears from the start and makes the game a shell & missile fest of the highest order -that said in a positive manner. The trouble with the map is that as the earth's teutonic plaques don't care about wargame balance and go on forming continents, mountains and oceans as they please, the scope of the map and its implementation means that those imbalances found their way in the map too. In particular, yellow has an easy start and ana even easier middle-game whereas purple can keep a low profile and take advantage between blue and red conflict which is inevitable. Although it is obvious that there has been made provision so that the edge players (yellow and purple) get some financial disadvantage, this does not actually function as planned. This map would be interesting in a BP vs RY scenario, where the teams would have an "attrition" and a "strategic" player each, the former being the ones who slugh it out across europe from the beginning and the latter the ones who'll be sending ships and aircraft in their teammates aid.425*1490018007111175757575abcdyesyeshttp://weewar.com/map/31667worldbogworld map based on luckymustards map blueprint and inspired by cas ´risky´ series. map author suggests to allow trooper in game setup only. bridges grant access to all continents similar like the dotted lines in the baord game. no neutral bases, ownership regions very diverse.VidarI kinda like it, it´s limiting tho. I´m sure it could be improved, but the concept is fun. Even risk has more then one unit even if the computational value ratio is the same, so perhaps u could add artillery or something. Also the layout isn´t fair: Purple and Yellow have bases very close together so they can group. Red kind of has this as well..640*287500666666450450450450450450abcdefnonohttp://weewar.com/map/54385http://www.thegamesjournal.com/articles/Risk.shtmlasialuckymustardbased upon cas bigger world, this map was exempted from all harbors and airfields, islands like japan can only be captured by hovercrafts, but if hovercrafts are disabled in game setup it still can be played, because everybody starts on the main land mass and the overall game duration can be shortened that way. the map covers all of asia plus eastern europe, scandinavia and bits of egypt.235*26100800861100abnonohttp://weewar.com/map/44319asiaMapMakermap showing china and some neighboring countries. large jungle area in the south and a vaste desert region in the west with some additional bases while most of the economy lies in "green china" in the central east.GarryThis is a very geographicly accurate map but it does not play well. Blue and red start off fast with lots of bases and natural conflict. But that leaves purple the huge tracts of restrictive terrain in south & west without competition. Also do not like the amount of restrictive terrain in the south.335*32252504911175150150abcyesyeshttp://weewar.com/map/27854asiaWeeseltownkorea and japan with some smaller parts of eastern russia and china. all colors start with 1 main position indicated by a tank and 2 bases next to each other and several far away bases they can conquer with some starting troopers. every player gets contact to each other on different spots on the map.640*3175225392222229008251050825900900abcdefyesyeshttp://weewar.com/map/49240asiaWeeseltownmap showing oil producing countries in the middle east. red & yellow start with many bases, each occupied with 1 of the enemy`s trooper, so it is vital if you play this as a team game that they are NOT in the same team. while blue and purple invade the area with hovers these 2 are in a stalemate situation as no one of the local powers wants his bases be recaptured by either red or yellow. this way the invaders have some time to arrive, while the locals earn very much funds in the meantime.WolfmanI think this map is interesting after some rounds. In the beginning it was more about yellow/red rushing for bases and blue/purple trying to find the right spot where to start the game and survive. Red was caught in the middle of the battlefield so, and sometimes had 2 battlefronts red troops were scattered around the area... I think yellow had the same situation at some point. I also think that after I get killed in the middle, yellow will receive a lot of pressure and probably will contract while the others will expand, so it is hard to say what will be the fate of this game...I would say that this is an interesting map, but only after some rounds...I really thought, in the beginning, that it was red/yellow biased but now it can be seen that this is an open map, with many variables involved.441*351007539050521003751800375abcdyesyeshttp://weewar.com/map/50176asiaWeeseltowna low income city map where 3 (blue ;amp purple ;amp yellow) inved from the sea, while red and green are fighting for the backland and expand rapidly. this map worls only as FFA map or if there is teams red (chinese army) and green (rebels) may not be in the same team as they gain that many bases that quickly. the map shows the hong kong bay with hong kong city split on its many islands and macau city on the left.DarkbeeIt's no surprise that being one of the most densely populated areas in the world, a Hong Kong map would be equally densely populated. As a result, careful expansion is key on this map. Fail to expand fast enough at your peril; you will be swallowed up! Expand too quickly and you'll be stretched thinner than a lo mein noodle. It's hard to determine if this map is balanced or not since I played 1 game with a fairly varied array of playing abilities. Even so, it made for a very entertaining game. Note the locations of harbors and airfields. You don't want to be all Hong and no Kong!538*343510039050072200530021002400600abcdeyesyeshttp://weewar.com/map/38589oceaniaGarryGarry's most recent version of the Japanese invasion of the Dutch East Indies during WWII. The Imperial fleet is huge, but no bases. Paratroopers have landed on Sumatra. Allies are outnumbered but if they can keep the bases long enough then can turn the tide.CasaubonThis map is historical with some thorough changes to make it more balanced and unpredictable. The latest version is an excellent adaptation requiring different playing styles for both sides. If you play as Blue (Japanese Imperial Fleet) you got the firepower but no income, you are working against time to use your advantage without losing too much of your core navy and air forces, while you are hunting bases on Borneo island you lay siege upon Singpore´s fortifications in the same time. As allied red player your goal is to delay as long as possible and try to sink as many blue escort ships before you can get your hands on your enemies battleships. Repairshops and airfields were placed very tactically, also some land troops are deployed within enemy territory so expect action to begin in turn 1. Red is a little harder to play in my opinion, at least if you get impatient and risk your destroyers too early.223*28802000091605012600abyesyeshttp://weewar.com/map/57187http://en.wikipedia.org/wiki/Dutch_East_Indies_campaignoceaniaBaluThe island of modern new guinea is split between the state of indonesia in the wests and papua new guinea in th east. this fictional conflict scenario shows a pissible unification through 1 color. map is gegraphically quite accurate.ThulsaDoomMixed feelings on this map due to Blue's first turn advantage and close proximity to Red's north base. Also units produced at Blue's north central shipyard can be put into play within one turn. Whereas Red's shipyard is at least two turns away from his north base. Lots of ship and air hexes in the wings of this map that never got used. Most of the battle was centralized on the north/south bases. Quick thought would be to change Blue/Red sides of map. May make up for the turn bias. Don't know where exactly if it's a credit boost/drop, or some tweaking on the base position, but a little work would make for a more dynamic game.225*3410020008800abyesyeshttp://weewar.com/map/55252oceaniacullstera historical no income map showing a sea battle in the pacific between the US and the japanese empire. very good historical background research and geographical accuracy. no submarines involved, red land troops are cannonfodder.johnmd20I don't have too many positives to note about this map. I get the concept but I don't like maps that don't have income or bases, you can't do anything for your army. Another problem is that it's very red biased, I've played it three times and red has dominated each time.(i played both sides) MAYBE this map could be good if some balance was added to it, because it does have potential and I like historical maps quite a bit. At least it would be playable and fair. Still, no bases and income makes for a pretty unfulfilling game.230*30000002125023300abyesyeshttp://weewar.com/map/34401oceaniaSirRonaldmap showing australia, indonesia, the phillipines, thailand and other countries of the area. all bases are taken, there is a 2 player version of this map by the same author also. it is a north vs south team scenario, so it can be played by just 2 players too.PlasmablasterThis map should definitely be played east vs West. In a hypothetical North vs South scenario there is a big difference in the nature of the areas to be defended and the distance of the harbours from the front line. The harbors especially, are very scarce compared to the overall income of each player not allowing great flexibility in the player's choices of units. If played in an East vs West scenario those problems should vanish and provide a very interesting game in which the North should see heavy naval action and the South a difficult combination of desert ground action + aircraft + some possible naval action.432*33300500055550000abbayesyeshttp://weewar.com/map/53721oceaniaphiluThere's a short buildup phase while you are building bases and invest your high start credits, then conflict really escalates. This map is good for beginners as well as experts as you get to build and spend and fight long before you're close to extinction. The map is suitable for either 2 or 3 players.
Recommended setting: don't allow hovercraft.GarryFirst the suggestion for no hoovers is crazy since the game will never end without capture of the island bases. Also Red *has* to have hoovers or will never get across the desert. The desert is too big... some roadways would be good to allow red's interior lines to be worthile for something other than aircraft.332*331251500063000225225225abcyesyeshttp://weewar.com/map/30807