click here to preview original map within weewar
concept: Just added the features of Kajahmod to Nature God's original map. Its the third finished Weebot mod map, the screen is showing the improved UI. It has some concrete (the grey tiles, seize them with engineers first), where you can build factories and deep sea (the darker sea tiles) where you can build oilrigs (seize them with hovers first) for a higher income. On desert, conrete or plain you also can build walls or watchtowers for defensive purposes in Kajahmod. Keep in mind that in Kajahmod existing units consume credits for upkeep.
known biases: Red start is a bit stronger, because I tried the map with red as bot player usually but the difference is not that big.