Nuke Missile Ingame Example
In this animation the function of the nuke missile is shown. In this older animation I had inserted "Launch Site" terrain tiles below the missile, I think they are not necessary
any more, the special units like the nuke missile should be available in normal bases instead. Just replace them with normal base in your mind (I was too lazy to do the whole animation again without the launch sites...)
Let's also assume, that "Nuclear Domination Mode" was chosen in game settings, with the custom setting of 2 necessary nukes to win the game. In other words:
If a player reaches the goal of having 2 nuke units at the end of 1 turn he wins.
After the first nuke missile is built in this example, red saves up another 2000 credits to build the second nuke. Blue fails to destroy one (or all) of them and therefor
red player wins because of nuclear domination. The nuke missiles are not ment for attack or move, so they block the entire base and cant be removed other than destroyed by the opponent.
Sometimes games are half won and the strongest player just needs to hold his bases and remove all units and capture all bases of his opponents if they do not surrender, even if they are chanceless.
In nuclear domination mode victory could be achieved faster by the richest player, who starts to build up nukes, but the tactics could backfire also, if all other players feel threatened and ally up against the nuke builder.