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Don't take this too seriously :-) A zombie mod with RPG elements: troopers have 3 inventory slots and they can be equiped with different weapons like rocket launchers, rifles, pistols, ... or supply equipment like fuel, ammo, medicine in bases. walking speed is dependent on what inventory items a trooper is carrying, the use of different items needs a different amount of movement points. the health value of troopers affects the amount of movement points. also the different weapons have an accuracy value, that shows how probable an attack will be. different to weewar attacks may miss completely, but mostly troopers can perform multiple attack tries with more than 1 firing range within one turn. terrain has an effect on the hit probablity. weapons consume ammo in attacks and vehicles consume fuel in movement, both can be refilled by according equipment that is gained from bases. In town tiles troopers can rescue other humans that join their fight, they can not produce new units so they play against time, when zombies eventually become too many. the human team is victorious if they reach any airport or harbor on the map, the score is calculated by how many troopers that have not been infected reached the escape points (harbor, airfield). troopers with 1 or 2 hitpoints are severly wounded and can not move any further, they can be healed some hitpoints with medicine to make them move again and they can still defend a little if lying on the floor. trooper shooting is not countered by zombies. zombie attacks are countered by troopers, which can be used to waste their ammo on weak zombies. troopers with no ammo at all still have a basic attack/defense value. vehicles have also inventory slots, that can be used for transporting troopers or equipement. every zombie attack has a chance of infecting a trooper. infected troopers lose health every turn and can not be cured, they die, if health turns 0 but this process can be slowed by using medicine from inventory or on repair fields (hospitals). zombies turn killed and formerly infected enemies into new zombies that join their own team. zombies dont show hitpoints to the human player as well as the human units do not show ammo status to the zombie player. zombies spawn different sorts of zombies, cheap but slow scufflers, free but weak skeletonlike zombies, highly infective stinkers, fast creepers, whole mobs with massive hitpoints, ghouls that feed upon their victims and regenerate hitpoints, even armed zombies... zombies and vehicles are not affected by zone of control. |