Town by | Soft attack |
Soft defense |
Soft move |
Hard attack |
Hard defense |
Hard move |
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features:
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+2 | +2 | - | - | -1 | +1 | |
What for: The game lacks regions that are of economical interest, but are harder to defend because towns could not spawn units right after being captured. This would add tactical playing like reinforceing, stalling enemy reinforcements and recapturing. Also map makers could do some nice street fight scenarios consisting of several town tiles next to each other, where players could not just simply spam troopers every turn. This tile would increase the importance of unit mobility. | Special modifiers: |