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Town Terrain Ingame Example

 


This example shows a small map where neutral town tiles will cause an intense streetfighting in the middle. Red seems disadvantaged because blue might capture first and the town tiles are a bit closer to blue's first base. Nevertheless if red gets the second base in the north, red got 2 bases that are in sum closer to the town structure in the middle, while the second lower blue base is further away. Towns can not produce any units, so the threat of recapturing brings in some new tactics, like units set on guard, units blocking reinfocement routes and so on...

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Town     by Soft
attack
Soft
defense
Soft
move
Hard
attack
Hard
defense
Hard
move
features:
  • generates 50% income
  • can not produce any units
  • infantry fights better there
  • +2 +2 - - -1 +1
    What for: The game lacks regions that are of economical interest, but are harder to defend because towns could not spawn units right after being captured. This would add tactical playing like reinforceing, stalling enemy reinforcements and recapturing. Also map makers could do some nice street fight scenarios consisting of several town tiles next to each other, where players could not just simply spam troopers every turn. This tile would increase the importance of unit mobility.
    Special modifiers:
    none