Cruise Missile Ingame Example
In this animation the function of the nuke missile is shown. In this older animation I had inserted "Launch Site" terrain tiles below the missile, I think they are not necessary
any more, the special units like the nuke missile should be available in normal bases instead. Just replace them with normal base in your mind (I was too lazy to do the whole animation again without the launch sites...)
Let's also assume, that "Nuclear Domination Mode" was chosen in game settings, with the custom setting of 2 necessary nukes to win the game. In other words:
If a player reaches the goal of having 2 nuke units at the end of 1 turn he wins.
After the first nuke missile is built in this example, red saves up another 2000 credits to build the second nuke. Blue fails to destroy one (or all) of them and therefor
red player wins because of nuclear domination. The nuke missiles are not ment for attack or move, so they block the entire base and cant be removed other than destroyed by the opponent.
This detail can be an very important, when there is a map with several players, they might ally against the player who started to build nukes and for that player it could become dessicive,
if he could build defenses in the particular place or if the bases would be blocked by his nukes. (nukes should be built rather in a secure distance behind the border ;-)
empty