this is Casaubons suggestions table for new transport units. for new terrain suggestions see this table. for general unit suggestions see this list.
Transport Units - Number of units loaded is always visible from "outside" to all players, You always can see how many units are transported as cargo - Attacks on transports always affect cargo. Loaded units lose hitpoints, if transporter is damaged more than their own hitpoint number - Transporters have low or no attack values |
|||||||||||||
features |
attack |
defense |
range |
move |
price |
no cargo |
1 cargo |
2 cargo |
3 cargo |
4 cargo |
what for? |
||
Carrier |
-Aircraft carriers transport
and autorepair 2 landed aircraft -defenseless except against air |
soft: 0 hard: 0 air: 6 speedboat:0 amphibic:0 sub: 0 boat: 0 |
12 | 1 | 2 | 2000 | - |
- |
- at the moment air is pretty
weak on water (destroyers). less because of combat values but the destroyers
ability to move and shoot from distance plus its repair ability of 2/turn,
while air needs to fly away for repair carriers could strengthen overpriced bombers and widen their operational area |
||||
Freighter |
- Freighers transport up
to 4 units over water |
soft: 0 hard: 0 air: 0 speedboat:0 amphibic:0 sub: 0 boat: 0 |
4 | - | 3 | 400 | - only hovercrafts can capture
bases/ structures separated by water, this would change - units on conquered islands are useless mostly and could be further put into action by freighters |
||||||
Halftrack |
Halftracked armored personell carriers transport up to 4 troopers of all sorts, weak combat except against soft | soft: 6 hard: 3 air: 0 speedboat:3 amphibic:6 sub: 0 boat: 3 |
8 | 1 | 4 | 300 | this armored troop transport can avoid spamming whole landscapes with troopers, where you might want to position artillery or hard units but still have large numbers of infantry for your disposal. increases mobility of your whole army formation |
see original Weewar unit specifications here. see the actual discussion about units in the Weewar forum here, comments are very welcome