this is Casaubons suggestions table for new units. for new terrain suggestions see this table. to see other stuff return to homepage.
Transport Units- Number of units loaded is always visible from "outside" to all players, you always can see how many units are transported as cargo - Attacks on transports affect their cargo, loaded units lose hitpoints same as their transporter - Transporters have low or no attack values
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Carrier built in: |
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attacks soft 0 hard 0 air 6 speedboat 0 amphibic 0 sub 0 boat 0 defense 12 |
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1 = very poor 10 = best possible |
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Freighter built in: |
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attacks soft 0 hard 0 air 0 speedboat 0 amphibic 0 sub 0 boat 0 defense 4 |
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1 = very poor 10 = best possible |
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Halftrack built in:
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attacks soft 6 hard 3 air 0 speedboat 3 defense 8 |
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1 = very poor 10 = best possible |
Combat Units
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Cruiser built in: (on
test server |
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attacks soft 8 hard 14 air 6 speedboat 12 amphibic 12 sub 4 boat16 defense
12
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1 = very poor 10 = best possible |
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Paratrooper built in: |
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on ground/ in airplane: attacks soft 8 / 0 hard 3 / 0 air 0 / 0 speedboat 3 / 0 |
normal look
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air transfer
look -> |
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1 = very poor 10 = best possible |
Launch Site UnitsThe Launch Site could be a special terrain tile, where the following non movable rocket units could be built. |
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Cruise
Missile built in:
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attacks soft 20 hard 18 air 0 speedboat 16 amphibic 16 sub 0 boat 16 defense 2 |
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1 = very poor 10 = best possible |
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Satellite built in: |
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attacks soft 0 hard 0 air 0 speedboat 0 amphibic 0 sub 0 boat 0 defense 2 |
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1 = very poor 10 = best possible |
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Nuke
Missile built in:
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attacks soft 0 hard 0 air 0 speedboat 0 defense 2 |
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1 = very poor 10 = best possible |
see original Weewar unit specifications here. see the actual discussion about units in the Weewar forum here, comments are very welcome