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zombie mod:
troopers have 3 inventory slots and they can be equiped with different
weapons like rocket launchers, rifles, pistols, ... or supply equipment
like fuel, ammo, medicine in bases. walking speed is dependent on what
inventory items a trooper is carrying, the use of different items needs
a different amount of movement points. the health value of troopers affects
the amount of movement points. also the different weapons have an accuracy
value, that shows how probable an attack will be. different to weewar
attacks may miss completely, but mostly troopers can perform multiple
attack tries with more than 1 firing range within one turn. terrain has
an effect on the hit probablity. weapons consume ammo in attacks and vehicles
consume fuel in movement, both can be refilled by according equipment
that is gained from bases. In
town tiles troopers can rescue other humans that join their fight, they
can not produce new units so they play against time, when zombies eventually
become too many. the human team is victorious if they reach any airport
or harbor on the map, the score is calculated by how many troopers that
have not been infected reached the escape points (harbor, airfield). troopers
with 1 or 2 hitpoints are severly wounded and can not move any further,
they can be healed some hitpoints with medicine to make them move again
and they can still defend a little if lying on the floor. trooper shooting
is not countered by zombies. zombie attacks are countered by troopers,
which can be used to waste their ammo on weak zombies. troopers with no
ammo at all still have a basic attack/defense value. vehicles have also
inventory slots, that can be used for transporting troopers or equipement.
every zombie attack has a chance of infecting a trooper. infected troopers
lose health every turn and can not be cured, they die, if health turns
0 but this process can be slowed by using medicine from inventory or on
repair fields (hospitals). zombies turn killed and formerly infected enemies
into new zombies that join their own team. zombies dont show hitpoints
to the human player as well as the human units do not show ammo status
to the zombie player. zombies spawn different sorts of zombies, cheap
but slow scufflers, free but weak skeletonlike zombies, highly infective
stinkers, fast creepers, whole mobs with massive hitpoints, ghouls that
feed upon their victims and regenerate hitpoints, even armed zombies...
zombies and vehicles are not affected by zone of control.
(click screenshot
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